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 Tiger Woods PGA Tour 2008 - Player Comments about Test 36
Test 36 Golf Course Information
Test 36 by: Argon22 
Test 36 logo
Rating: 3 | Total Votes: 19
File Size: 2.75 MB Game: Tiger Woods PGA Tour 2008
Released: Jul 29 12 @ 7:22:19 AM Views: 6,466
Downloads: 338 Yardage: 0
Course Type: Fantasy Par: 0
 
Player Comments about Test 36
General Member raylloyd7
United Kingdom
Posted: Tuesday, November 8, 2022 @ 9:56:39 AM at | IP Logged

Nicely done and plays advanced very well so another keeper for me thank you for sharing.

General Member djjkaratedad
United States of America
Posted: Monday, May 26, 2014 @ 11:10:00 AM at | IP Logged

WOW.. almost 9000 yards and par 79.. Totally fantasy and long.. OK. For those looking for great graphics and the like, this course is not for you.. If you want a course that needs you to hit 450 yard drives and try to get -30 par, this is for you.. Of course my other favorite is Area 51... I'll be back to this course to try and get -30.. Anyone up for the challenge ??? Let me know.. Post me if you were able to do it..
Nice work argon22... thank you..

General Member argon
United Kingdom
Posted: Wednesday, August 1, 2012 @ 1:43:04 PM at | IP Logged

Cello , i`am now taking no notice of your comments / Lecture, you have not backed up your statements with facts, you mention rings ? do you mean Control points.
Optimize including children was done.
you mention ,Putting !these greens are easy if you want to try North Ryde v4 on v dry come back and tell me about it.
comments on a course made by you quote"
tripel43
In the past I encountered many Cello courses that were hard or even impossible to play.
unquote:
i gave you the chance to send me a TCR with 1 hole laid out on it, so as to see what your Rings are about, you failed.
I`am trying new things here thinking out-side the box so to speack.

BTW Heather Downs
{This 18 hole heather strewn moorland course is typical of British moorland courses}

No actually its not, we have not grown any rock faced bunkers yet but we are trying.

General Member argon
United Kingdom
Posted: Monday, July 30, 2012 @ 5:13:40 PM at | IP Logged

Thanks for the comments cello, will take on-board, i did not know if this had been tried before setting 36 greens!, seems ok ,may be if its not been tried before i may open the flood gates to pastures anew!

General Member Israel Jim
Israel
Posted: Monday, July 30, 2012 @ 4:03:55 PM at | IP Logged

Marcello you did know , that Argon is a HillBilly ....lol

General Member cello
United Kingdom
Posted: Monday, July 30, 2012 @ 8:08:56 AM at | IP Logged

hiya Argon .. tho the course played v well .. why not have 2 greens or more per hole , the EA engin will pick the pins auto so np there ... You said in your course notes that you had probs or issues compiling the course , these suggestion may help .. 1st i couldnt see any rings around any holes ( think theres a small tutorial about this somewhere )even if the rings are of same texture asall around they often leave aline in rough & can be seen if you know what to look for .... i didnt see any around your holes...basicly a ring totaly encapsulatingyour hole from tee to green will cut it from the base texture . the architect will crash & get confused if many objects are over 2000 points so check the created objects & keep all below 2000 ..this is a balancing act for greens to keep them smooth eno for good puttting but optimised eno to be under 2000 points. If the hole is uncut from base even tho all created objects are under 2000 you are driveing or shooting over base areas that are prob around 8000/9000 , again this can cause the arch to crash,so throw a ring even if same texture as base around whole hole will bring all within down to under that 2000 point limit ( i will often even throw a ring around several completed holes encapsulating all their rings , this again will reduce more base to under that 2000 point limit) the above may seen like waste of time but it will reduce the Mb of each hole & improve the maths of the hole ... again something i would have liked explained to me when i 1st started was the creation of maps .This is Very Important " I Hate Bad Maps " lol ... dont let the architect take shortcuts on map creation, you are in control if it ! not it in control of you! :) so ..... your map creation comes from the laying down of the shot paths when defining a hole , pulling the shot path to points that exsentuate the hole shape ... the final point dose not have to be on the green! the map will always find the green ( this is also a tool for controlling the par of a hole , stopping the final shot path point befor the green to lower the par )shot path pulling & map creation is a game in itself :) eg Hills of Java i had a hole where the map creation was driving me insane & just not showing all i wanted , i repulled & replaced & recompiled the course 10 times just to get the 1 map to show all fairways without blanks or shortcuts gl & hf ... if you would like any more help we can gettogether on skype maybe , for a second show vvn i would be glad to give any help if needed.

General Member Israel Jim
Israel
Posted: Sunday, July 29, 2012 @ 4:07:30 PM at | IP Logged

just played it with billy course play's well tu Argon= billy let's do Lunch .....

 
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