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crashing course
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jjhold
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Posted: Monday, July 9, 2012 at 5:20:00 PM | IP Logged

I am looking for a little advice about the Pasatiempo course I am working on...I got all the major groundmoving done, it is at point of testing pins, planting, and adding bling. I did some planting, recompiled, and when I hit tee off the stupid thing just crashes, the load bar never even moves.

Now, If I compile without trees, it plays fine. if I compile with trees but without structures, it plays fine. But compile with both, and it crashes as soon as I hit tee off...I tried to lower the policount by deleting some trees and structures, but it makes no difference

I can't release the working vs I have, it has no cutt or fringe, and I haven't decreased it yet, it is no where near the level I can bring myself to settle for....any suggestions on what is causing it.

Here is the library list I am using:
CdA

Common Structures 10

Doral

East Lake

Judd's Walls_n_Stuff

Kiawah Island Objects

PGAX Houses 2009

Pasatiempo Textures (custom texture not on cdloads yet)

Pebble Beach Golf Links 2008

SedgefieldStructures

Test Pins (almost ready to yank these)

The K Club

Westchester

jjholdtees

pgax cars

I also attached a screenie of the course info. I'd appreciate any help anyone would have. 
 
 
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JJHold Designs...because I have to do something in my limited spare time ;)

 
 
 

 
Gunpower61
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Posted: Monday, July 9, 2012 at 5:29:57 PM | IP Logged

In the screenshot you attached i can see you are using Win7.
Are you compiling your course on win7 ? 
 
 
 
 

 
axe360
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Posted: Monday, July 9, 2012 at 5:54:26 PM | IP Logged

Does the CLTOOL tell you anything? 
 
 
 
 

 
jjhold
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Posted: Monday, July 9, 2012 at 6:00:34 PM | IP Logged

I am not compiling in windows 7, i am using xp...cltool doesn't show me anything, but I can post a screenie of what it says

 
 
 
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JJHold Designs...because I have to do something in my limited spare time ;)

 
 
 

 
Jimbo63
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Posted: Monday, July 9, 2012 at 6:01:48 PM | IP Logged

Jamie
I know this may sound stupid but have you installed that new library into the TW2008 game. It sounds very much like a library problem. 
 
 
 
 

 
Jimbo63
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Posted: Monday, July 9, 2012 at 6:13:57 PM | IP Logged

Ignore my previous post, it is stupid . . . LOL 
 
 
 
 

 
axe360
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Posted: Monday, July 9, 2012 at 6:53:17 PM | IP Logged

Only thing I can suggest is going back to the last thing you did before it started crashing, the answer Must be their somewhere.. IE: Planting Trees I believe was the last thing you said you did before it started crashing...

Wish I could be of more help.. 
 
 
 
 

 
jjhold
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Posted: Monday, July 9, 2012 at 7:19:01 PM | IP Logged

I did that, went back to last working version, all I did was set 2 more pins per hole, it crashed...I deleted a huge junk of trees, added about 20 more buffer shapes,I'll se how it goes...I am SlOWLY adding stuff...only adding what is necessary to release it lol...i haven't recompiled since I did that little work though....hopefully it will work  
 
 
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JJHold Designs...because I have to do something in my limited spare time ;)

 
 
 

 
jjhold
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Posted: Monday, July 9, 2012 at 7:42:26 PM | IP Logged

ok...i added the 4 pins, got some more added....and it compiled,,,I had to lose tees markers on all 4 tee spots and the stairs on the ist tee...but I can live with that....I will keppgoing slow and steady and let you guys know how it goes 
 
 
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JJHold Designs...because I have to do something in my limited spare time ;)

 
 
 

 
BGravoliciou
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Posted: Monday, July 9, 2012 at 7:46:09 PM | IP Logged

make sure you have both versions of courses like Kclub installed in 08 JJ....I have screwed that up before thinking I was using the 2008 version in the CA but was really using the 2007 version which i did not have installed in TW08.

 
 
 
 
 

 
axe360
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Posted: Monday, July 9, 2012 at 7:53:09 PM | IP Logged

Glad you got it going:) I wonder if it was the tree thing? Let us know.. 
 
 
 
 

 
SIRPUTTERMAN
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Posted: Monday, July 9, 2012 at 7:57:13 PM | IP Logged

Maybe post a screen of your ca open display objects point count etc also suggest having a look in clay mode to see if there is any inverted spikes.Those can be nasty and do reek havoc. 
 
 
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jjhold
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Posted: Monday, July 9, 2012 at 8:37:42 PM | IP Logged

my original post had the shot you asked for :) i never think to use the clay...but I just tried it and found some stuuff to smooth out :) thanks Glen 
 
 
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Bobby Bolin
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Posted: Monday, July 9, 2012 at 9:05:07 PM | IP Logged

Judging only by the libraries you are using it seems like there may be too many non-tree structures. That is just a guess though. 
 
 
 
 

 
SIRPUTTERMAN
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Posted: Monday, July 9, 2012 at 10:53:04 PM | IP Logged

hmm over 12000 objects I think is the culpert I have never come even close to that many.save as is and dump at least 4000 see what happens  
 
 
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SIRPUTTERMAN
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Posted: Monday, July 9, 2012 at 11:06:33 PM | IP Logged

and 329 structures seems like a lot too some of those may have high poly's and can really tax a system. Try the objects first if that works, great, if not dump a ton and I do mean a ton of structures if possible (like at least 200)and try again. I have gut feeling thats way too many structures to be stable.If it works after losing that many then you knowyour going to have to do some demolition work. :)  
 
 
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jjhold
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Posted: Monday, July 9, 2012 at 11:41:30 PM | IP Logged

edited by: jjhold on Monday, July 9, 2012 at 11:51:00 PM
 
i deleted 36 test pins, 54 tee markers, 5 stairs, and about 30 unecessary white posts..this is what I have now that compiled (;see the attachment) I believe I also deleted the street lights

Pasatiempo has houses all around it, I hate to sacrifice them :(; Although I guess each house doesnt need a fence around it lol...i got rid of almost all the pgax cars, I think I have 4 left...i did keep about 10 carts, but maybe I should delete them as they are only visible if you look at 1st tee back towards clubhouse...I am such a perfectionist, i want it to be just like I see on google maps and bing birds eye, but I may need to tone it down for this one.

I thinned alot of bushes and flower gardens, got rid of trees that arent visible..hopefully I got rid of enough that I can get rid of creases and ready for release.

I will keep tweaking them. Maybe I better do a wide test with other people to see if it plays on their systems too when I am almost done. 
 
 
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JJHold Designs...because I have to do something in my limited spare time ;)

 
 
 

 
SIRPUTTERMAN
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Posted: Tuesday, July 10, 2012 at 12:35:29 AM | IP Logged

Well good luck and on the subject of using clay mode it is a great way to find seams.One of my biggest pet peeves is seeing all the work gone into a course and then have a continental shelf between the fairway and cut or even worse between the green and fringe.To me its sloppy and lazy.  
 
 
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BULLPUPP2
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Posted: Tuesday, July 10, 2012 at 1:40:29 AM | IP Logged

Things like carts are very high poly counts. Rob at CGX does a good job of making structures with low poly count and still look decent.

...Bill 
 
 
 
 

 
jjhold
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Posted: Tuesday, July 10, 2012 at 8:45:47 AM | IP Logged

I agree glen and it is such an easu fix too...I think I am gonna lose the carts and replace a bridge, then I can lose the entire common structures lib as I deleted the tee markers anyway...kils me to lose my bling, but rather have a well made course with less bling than a blinged out mess of a course 
 
 
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JJHold Designs...because I have to do something in my limited spare time ;)

 
 
 

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