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Compiling error
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axe360
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Posted: Wednesday, November 11, 2009 at 10:14:18 AM | IP Logged

Good deal Jim, that's why I love the custom libs, the cuts and fringes usually match gr8!

Thanks to all the lib designers... 
 
 
 
 

 
Danut Golf
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Posted: Wednesday, November 18, 2009 at 1:59:00 PM | IP Logged

Not sure if this was mentioned, I know the point count was, but also you have too many objects - that is, trees, bushes, structures, etc. Try to keep the total amount of objects below 10,000 (I try to limit my courses to less than 8000). I noticed you had over 13,000. And you must - absolutely must - get your point count below 200,000. Even if you are able to compile it with those two things at their current levels, others will experience severe lag, long loading times between holes or graphics glitches in game (transparent textures, block trees/plants, etc).

Pics look great, so I hope you work it all out, if you haven't already.

Steve 
 
 
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Dont look back - All youll ever get is the dust from the steps before

 
 
 

 
BULLPUPP2
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Posted: Tuesday, December 1, 2009 at 2:31:21 AM | IP Logged

I get the memory error when too many libraries are loaded in 06. Try cloaking ones not used.

...Bill 
 
 
 
 

 
ZB
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Posted: Tuesday, December 1, 2009 at 3:06:10 AM | IP Logged

I have also had this error when there is no water on the course, there is under the limit for number of trees/plants and other objects/structures etc and when optimising is perfect.....my solution? Turn off the camera in architect....then compile with all reflections.....never had a repeat issue when i turned the camera off.

Guess it goes to show in this thread, we have all experienced different things relating to the same issue and there can often be various fixes - so its just a process of elimination.

 
 
 
 
 

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