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fedexfrt357
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Posted: Sunday, November 8, 2009 at 8:20:54 PM | IP Logged

uh....... :) 
 
 
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...If it aint broke....fix it til it is...

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axe360
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Posted: Wednesday, November 11, 2009 at 11:56:49 AM | IP Logged

Hole 6 par 4... 
 
 
 
 

 
axe360
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Posted: Wednesday, November 11, 2009 at 11:57:33 AM | IP Logged

 
 
 
 
 

 
axe360
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Posted: Wednesday, November 11, 2009 at 11:58:16 AM | IP Logged

 
 
 
 
 

 
Craigus10
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Posted: Wednesday, November 11, 2009 at 8:06:20 PM | IP Logged

Some nice looking work there, Axe. Coming along nicely. Good, smooth elevation work to.

 
 
 
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axe360
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Posted: Wednesday, November 11, 2009 at 8:31:45 PM | IP Logged

Thank you Craigus, doing this for the first time with a sand texture for the base is going to be tricky to keep the triangles to a minimum... 
 
 
 
 

 
Craigus10
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Posted: Thursday, November 12, 2009 at 4:32:44 AM | IP Logged

Does the sand texture as a base give the same problems as a water texture as a base? I've been poking around the architect while getting my head around the TA for real courses, and started an island based course, which has had a couple of issues. Most have been discussed on previous threads, but I think I have worked a way around it.

Keep us updated. 
 
 
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Courses Im working on:

The Vines Resort & Country Club - On hold
Own personal designed course

 
 
 

 
axe360
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Posted: Thursday, November 12, 2009 at 8:38:57 AM | IP Logged

Not as far as I know... If you mean lag... 
 
 
 
 

 
Bobby Bolin
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Posted: Thursday, November 12, 2009 at 10:39:09 AM | IP Logged

Nope, never heard of any... I'd assume all the desert courses made here use some kind of sand or dirt texture as the base. You might want to be careful using a bunker texture, however, as that might not give you the best desert feel. 
 
 
 
 

 
BladeRunnerZ
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Posted: Thursday, November 12, 2009 at 11:56:27 AM | IP Logged

looking very good there Axe, desert and links my kind of golf.

you might want to check out a little texture library called Gallery_Extras, has 5 great
textures for desert courses a kind of rocky base with scrubby rough.

http://www.coursedownloads.com/coursesource/library.asp?id=1456

 
 
 
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axe360
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Posted: Thursday, November 12, 2009 at 1:45:14 PM | IP Logged

TYVM Wizards, I will get it and give it a try.
TYVM Bobby, I did not know that about the bunker texture, as I was considering using that. Now I will for sure go with a sand type texture....:) 
 
 
 
 

 
axe360
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Posted: Friday, November 13, 2009 at 7:56:27 AM | IP Logged

8th hole a par 3 192 yds.. 
 
 
 
 

 
axe360
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Posted: Friday, November 13, 2009 at 7:57:16 AM | IP Logged

 
 
 
 
 

 
axe360
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Posted: Friday, November 13, 2009 at 7:58:00 AM | IP Logged

 
 
 
 
 

 
axe360
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Posted: Saturday, November 21, 2009 at 2:07:24 PM | IP Logged

couple of snaps of the par 3 12th.. 
 
 
 
 

 
axe360
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Posted: Saturday, November 21, 2009 at 2:08:08 PM | IP Logged

 
 
 
 
 

 
axe360
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Posted: Saturday, November 21, 2009 at 2:09:11 PM | IP Logged

 
 
 
 
 

 
Gunpower61
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Posted: Saturday, November 21, 2009 at 3:18:37 PM | IP Logged

Great pics Axe....course looking great, thanks for sharing
 
 
 
 
 

 
axe360
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Posted: Saturday, November 21, 2009 at 3:49:31 PM | IP Logged

Thank ya Pat:)  
 
 
 
 

 
Quietly
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Posted: Thursday, November 26, 2009 at 1:26:55 PM | IP Logged

The course is looking good Axe

I was about to mention my desert wraith/pines libraries when I read about your need for rocks/sand, but after looking at some of your later pics, you seem to have found them on your own :)

I'm trying to remember and I think I put a couple desert textures in the desert pines library that had grass blades. If you use those, be careful because the blades rendered from a long ways away. They were only meant to be used in small doses (ie. using them as a base texture could be taxing on the system)

There's always something interesting about a desert golf course... must be that contrast of bright sand and green grass...

keep up the good work 
 
 
 
 

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