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Blimp Edit with Furrycats...
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fedexfrt357
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Posted: Tuesday, March 3, 2009 at 9:25:13 PM | IP Logged

Hey...

Trying to edit the blimp, but I can't seem to get the Furrycats Extractor to work for me...
I have followed the directions included in the zip, but when I try to run Unpacker.bat I get a very quick DOS screen flash...

No folders/directories are created, and it doesn't appear to do anything...
I also tried CMD to get the DOS window to stay open, but it doesn't record anything (no error or confirmation)...

Anyone have any idea what I may have done wrong...? Or is there another way to get into the cls.tbf file ?

Thanks
Rob 
 
 
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jbcalg
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Posted: Tuesday, March 3, 2009 at 10:01:55 PM | IP Logged

edited by: jbcalg on Tuesday, March 3, 2009 at 10:28:00 PM
 
example

1. create a folder called : blimp
unzip FC into it (;8 files)
paste cls.tbf file into it
copy/paste EVERYTHING in the folder, paste it back into the same folder so you have a copy
when you pack it back up, or change the .bat files

2. right click UnPacker.bat, select edit so it opens in notepad
should look like this:
tbfunpack textures.tbf textures
change it to:
tbfunpack cls.tbf CLS
[unpack action]...[filename]...[destination folder name]
* this unpacks the cls.tbf file into a folder named CLS

save .bat file

3. in CLS folder, copy/paste blimp.dds so it makes a copy file
then open blimp.dds with photoshop or other image program
make changes
save .dds file

when done (;youll edit it 4-5, maybe 100 times before you get something you like)

4. right click packer.bat, select edit so it opens in notepad
should look like this:
tbfpack textures textures.tbf
change it to:
tbfpack CLS cls.tbf
[pack action]...[foldername]...[destination file name]
* this unpacks the cls.tbf file into a folder named CLS

save .bat file

5. test in a course that uses blimp - doral etc
(;note: it sometimes takes a min or 2 for the blimp to appear, usually from right side on #1 at doral)
see how it looks
zoom in with W or other key
take screenshot for reference
go back and make changes LOL 
 
 
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fedexfrt357
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Posted: Tuesday, March 3, 2009 at 10:29:52 PM | IP Logged

THANK YOU !!!!
Now I can PLAY.... :)

I am still confused I must admit....but it worked... lol

Rob 
 
 
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fedexfrt357
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Posted: Tuesday, March 3, 2009 at 11:11:25 PM | IP Logged

UH...OH....

Well, somehow my game crashes as soon as I try to start any course now.... :(
I put all the original files back, and still....no fun....(man...playtime didn't last very long this time...)
:)

I followed the directions...I promise... only thing that wasn't the same was when I opened in notepad, the path was already correct, I didn't have to change anything....

Guess I screwed something up... lol...bummer

I wouldn't be lucky enough for anyone to know what I could have messed up....huh?

Thanks

 
 
 
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jbcalg
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Posted: Wednesday, March 4, 2009 at 2:13:28 AM | IP Logged

so just put the original cls.tbf file back in and good to go
... the one you copied/pasted in Step 1. so it showed up as
blimp\Copy of cls.tbf

it goes in C:\Program Files\EA SPORTS\Tiger Woods PGA TOUR 08\Courses\Generic\cls

offhand i'd say it was saved in the wrong dds format

what image program are you using?

but that shouldn't really cause the game not to work, should just have no blimp

original file should be 22,699 KB with a file date of 7/20/2007 10:16 am
that's the only file you should have replaced back into the Generic\cls folder baove 
 
 
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fedexfrt357
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Posted: Wednesday, March 4, 2009 at 7:23:42 AM | IP Logged

edited by: fedexfrt357 on Wednesday, March 4, 2009 at 7:32:00 AM afterthought
 
Using Paint.net

Just did a quick little edit to see where all these weird shapes end up...lol.. And saved...(;already in dds format, and I didnt change anything) didnt even save as because I had already made a copy of the dds file. Then packed it back up...
I must have done something wrong somewhere down the line... I tried to put the old one back, no luck...
If I packed it wrong, corrupting the file, so to speak, would that cause this? Odd though, that it still wont work with the original back in place.....

......crap......

One day Ill learn not to mess with stuff.....(;thats a lie)..... :)

Guess Ill do a fresh install.... then try again...lmao... (;but I, going to play around with it first)

Thanks JB 
 
 
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BladeRunnerZ
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Posted: Wednesday, March 4, 2009 at 8:32:20 AM | IP Logged

edited by: BladeRunnerZA on Wednesday, March 4, 2009 at 8:33:00 AM
 
Here is an example of what the dds picture map looks like compared to how it is wrapped around the blimp ingame.

 
 
 
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fedexfrt357
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Posted: Wednesday, March 4, 2009 at 8:43:48 AM | IP Logged

Ahhh...Good, thanks wizards

That will help a lot when I get it back going...
It's kind of hard to tell what is what on the original... lol 
 
 
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jbcalg
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Posted: Wednesday, March 4, 2009 at 10:24:40 AM | IP Logged

no need to reinstall unless you want to

on the dvd is a large zip file: 0compressed.zip
it will be in there

when you uninstall, then reinstall, the non default folders/files will remain
so any custom courses, libs should still be there, with the required registry links

not sure what happened there - cls.tbf in the Generic\cls\ folder is the only file that should have changed
and even if the the blimp.dds, or other files, got munched - should not effect the game like that

i asked about the image program as .dds has a number of formats used/available when saving
- you have the nvidia plugins? 
 
 
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fedexfrt357
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Posted: Wednesday, March 4, 2009 at 11:41:02 AM | IP Logged

Cool, thanks JB, I didn't realize I could get that right off the disk like that...

The only thing I have to go with Paint.net is the dds thumbnail viewer..and the mask/template files...:)

Here is the option window that opens when saving, I didn't change anything...

Rob 
 
 
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jbcalg
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Posted: Wednesday, March 4, 2009 at 1:32:58 PM | IP Logged

click on that settings pulldown
select DXT3 (Explicit Alpha) instead 
 
 
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fedexfrt357
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Posted: Wednesday, March 4, 2009 at 1:38:50 PM | IP Logged

Thank ya sir....

It worked pretty good for the first one I thought, could that be why its not very clear...?

 
 
 
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fedexfrt357
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Posted: Wednesday, March 4, 2009 at 1:40:03 PM | IP Logged

forgot the pic... :( 
 
 
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jbcalg
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Posted: Wednesday, March 4, 2009 at 2:09:13 PM | IP Logged

edited by: jbcalg on Wednesday, March 4, 2009 at 2:10:00 PM
 
probably, but that setting is more with the Alpha layer properties

might also try editing/sharpening your source images before adding them to the blimp

youre only working with 512x512 for the whole thing
the upper portion, roughly 256 max height
so your central image should be sharp, clear at approx 200-210 height

and the blimp is typically viewed from a distance, so less is more :)
lots of space between objects etc

text - choose a basic font, TT (;truetype)and may have to edit letter spacing too

only 99 more edits to go LOL 
 
 
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fedexfrt357
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Posted: Wednesday, March 4, 2009 at 2:57:39 PM | IP Logged

I'll definitely work on sharpening the image.....

98 left..... I'm SOOOO addicted to this.... lol

Thanks JB...... (i think)....
 
 
 
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Posted: Wednesday, March 4, 2009 at 5:12:28 PM | IP Logged

Great Pic 
 
 
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fedexfrt357
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Posted: Thursday, March 5, 2009 at 10:04:59 AM | IP Logged

Thanks Neil....

I think I'm startin to get the hang of it.... :) 
 
 
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fedexfrt357
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Posted: Thursday, March 5, 2009 at 10:05:51 AM | IP Logged

 
 
 
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axe360
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Posted: Thursday, March 5, 2009 at 11:09:37 AM | IP Logged

Looks gr8 Rob, and I'm very impressed on how fast you picked that up!! I think I see a blimp in my future, I hope?

 
 
 
 
 

 
fedexfrt357
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Posted: Thursday, March 5, 2009 at 11:40:45 AM | IP Logged

edited by: fedexfrt357 on Thursday, March 5, 2009 at 11:43:00 AM
 
Thanks Larry..

Sure thing...lol

:)

**And thanks for that comparison shot wizards... That helped a lot.. 
 
 
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