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Gunpower61 |
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Belgium |
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Joined: 12/9/2004 |
B-Day: 4/30/1961 (63) |
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Posted: Sunday, August 31, 2008 at
1:11:09 PM |
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Thanks for uploading Jimi :) We approved library: Liberty Lib it is available in libraries section now. |
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ChadLegend |
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United States of America |
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Joined: 7/12/2007 |
B-Day: 10/12/1963 (61) |
Posts: 262 |
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Posted: Wednesday, September 3, 2008 at
6:20:26 PM |
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Statue of liberty in 3D..... |
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ChadLegend Signature |
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No one ever says Its only a game when their team is winning. |
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poohween |
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United States of America |
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Joined: 2/2/2007 |
B-Day: 9/27/1972 (52) |
Posts: 250 |
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Posted: Wednesday, September 3, 2008 at
11:31:47 PM |
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How much longer Homeboy???~~we are ALL droolin' over this one! |
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poohween Signature |
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Trust your line. |
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Homeboy |
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United States of America |
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Joined: 1/20/2006 |
B-Day: 10/3/1968 (56) |
Posts: 256 |
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Posted: Thursday, September 4, 2008 at
8:39:43 AM |
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That's actually not a pic from the game, but you might see something like that. :)
Just some final tweaks, should be out for this weekend.
Hopefully it will be worth the wait. |
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BladeRunnerZ |
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South Africa |
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Joined: 11/10/2007 |
B-Day: 9/18/1964 (60) |
Posts: 253 |
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Posted: Thursday, September 4, 2008 at
1:02:38 PM |
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"Never in the field of cyber golf course design is so much owed by so many to so few."...... you know the rest(lol) |
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BladeRunnerZ Signature |
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Golf can best be defined as an endless series of tragedies obscured by the occasional miracle
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poohween |
General Member |
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United States of America |
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Joined: 2/2/2007 |
B-Day: 9/27/1972 (52) |
Posts: 250 |
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Posted: Thursday, September 4, 2008 at
5:43:16 PM |
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Homeboy...what's the next project?? |
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poohween Signature |
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Trust your line. |
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Homeboy |
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United States of America |
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Joined: 1/20/2006 |
B-Day: 10/3/1968 (56) |
Posts: 256 |
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Posted: Sunday, September 7, 2008 at
7:29:42 PM |
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In case you are interested, here is a pic of the final course layout: |
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Hyno Designs |
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Joined: 10/24/2004 |
B-Day: 10/30/1976 (48) |
Posts: 751 |
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Posted: Sunday, September 7, 2008 at
10:12:41 PM |
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edited by: Hyno Designs on
Sunday, September 7, 2008 at
10:15:00 PM
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Very nice course....A lot of time went in to this....
A few questions....
#1 is how do you work around the lighting issue in the game, this is the 3rd or 4th course I played were I cant really see the effects of the lighting. What I mean by this, normally you go one direction and it looks amazing, you flip directions and it looks terrible. Ive been looking at this game for about a year now, on your courses the holes that go in that bad lighting direction, look acceptable, and its hard to pick them out. You can see it when u go to the next hole and it looks just that much better. Some how you get around the weird lighting...(;FYI The hole in the pic#18 is going in that bad lighting direction)
#2 I really liked the colors of this course, I have a question about the rough, not sure if it is stock, but it has a nice glow to it. It made my frame rates a little slower than normal, but that is ok. I was wondering what are the specs on how you set up the grass effects, and how it was made so shinny.
#3 On the rough again, it is not a big issue per say, but on a lot of the holes their seems to be a dark line that runs through the rough.
Thanks, |
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Homeboy |
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United States of America |
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Joined: 1/20/2006 |
B-Day: 10/3/1968 (56) |
Posts: 256 |
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Posted: Sunday, September 7, 2008 at
10:37:19 PM |
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Thanks for the comments, Hyno.
1. I'm not sure if I have a trick with the lighting. I do know that if you optimize too much, the rough will get a washed-out look and not show the elevations very well. For that reason, I never over-optimize. If I'm running into point count issues, I would rather drop a new shape with a different texture (or use a duplicate texture) than optimize at the next notch.
It could also be the sharp lighting of the structures. I know that Hiker Bob (on Valhalla) and jimi (on this course) both compile with the 02 LC, which gives very nice lighting on all sides of the structure.
2. The textures were courtesy of McBruce, so I don't know the specs -- you would have to ask him. There are duplicate roughs in there, which helped me deal with point count run-up. I really like the golden brown weed rough; it looks fantastic. Thanks again to McBruce for his work on the textures.
3. Yes, there are lines -- between 16 and 17 and along the right side of 18. That is a big buffer shape for one of the two medium roughs that were used. I couldn't delete that shape because I would then exceed 60K points on a shape and get a transparent texture. Oh well. I did a ton of terrain work on this course and, even with smart smoothing/optimizing, I still had a pretty good run-up in points. |
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jimi |
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Netherlands |
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Joined: 2/24/2007 |
Posts: 750 |
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Posted: Tuesday, September 9, 2008 at
2:16:28 PM |
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On one of the tees i was confronted with this rather peculiar shadow effect. The black line running from the club is the actual shadow. |
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Bobby Bolin |
General Member |
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United States of America |
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Joined: 7/28/2003 |
B-Day: 5/5/1988 (36) |
Posts: 1,427 |
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Posted: Tuesday, September 9, 2008 at
9:21:27 PM |
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That's the new checkerboard tee box design that many courses are using to make the golfers dizzy... :) |
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