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3d Object Help
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bryder2162
General Member
United States of America
 
  Joined: 4/10/2019
  Posts: 46
 
 
Posted: Wednesday, July 24, 2019 at 4:06:04 PM | IP Logged

I have created by first 3d object using GMAX...a cylinder. I want some pathway lights on my course and this looks like it will work. I have saved it as a .gmax file. I know I need some sort of .x file in order to use it with Tiger Woods. How do I convert it? The GMAX tutorial that I have read does not give you any information on saving and putting into your library. Thanks.
 
 
 
 
 

 
Gunpower61
Site Admin
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Belgium
 
  Joined: 12/9/2004
  B-Day: 4/30/1961 (62)
  Posts: 4,120
 
 
Posted: Thursday, July 25, 2019 at 7:31:06 AM | IP Logged

edited by: Gunpower61 on Thursday, July 25, 2019 at 7:32:00 AM
 
Hiya Bruce,

x objects are not supported in the LC.

I am not an expert in library creator, but you will find some help below:

http://coursedownloads.com/forum/posts.asp?post=8720&forum=14

You can download gmax-obj.ms export script on link below:

https://www.katsbits.com/tutorials/gmax/exporting-meshes-as-obj-models.php


And i think you need the TW02 library creator:

http://www.coursedownloads.com/extras/category.asp?id=7&gameid=8 
 
 
 
 

 
bryder2162
General Member
United States of America
 
  Joined: 4/10/2019
  Posts: 46
 
 
Posted: Thursday, July 25, 2019 at 11:57:19 AM | IP Logged

Yes...I have read every GMAX post on this site that I could find and have created a .obj file using the textures I had loaded in GMAX for the object I am trying to create. Needless to say, I am getting frustrated! I know there are a lot of library creators on here that have successfully created a simple object! I need some more help!

I have tried unsuccessfully to use the TW 06 library creator and the TW 02 creator. I get the attached error message for the TW 02 creator and crashes when I go to the textures. What am I missing?!?!

Please any library creator with experience either message me or respond to this post. The library I am trying to create would be beneficial to the whole community. Thanks.
 
 
 
 
 

 
 
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