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Checkerboard Textures
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bryder2162
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Posted: Sunday, May 19, 2019 at 7:45:00 PM | IP Logged

I have begun to create my first TW 2008 libraries. They look good in the game except from a distance. In this picture you will see the checkerboard base texture for my plot. It looks very good up close in the game but from above and afar, you see the checkerboard effect. Is there any way of making these textures look better from a distance? I have tried blurring, but am not sure how much to do or what blur to use. The texture in question is 256 X 256 medium rough texture. Should I make the size smaller? Any help would be greatly appreciated. Thanks. 
 
 
 
 

 
Quietly
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Posted: Sunday, May 19, 2019 at 9:01:36 PM | IP Logged

edited by: Quietly on Sunday, May 19, 2019 at 9:05:00 PM
 
All textures, regardless of pixel size (2x2 up to 1024x1024) are stretched or shrunk to fit into a 16 foot square inside the game and then tiled (repeated). using larger texture sizes simply allows for more or crisper detail.

The repeating nature of the texture or "checkerboard" is a common nuisance. The only way to get rid of it is to use a texture that is so uniform that there is no major differences in the texture.

I''''ve attached the rough texture I used on the recent desert hawk course (1024x1024)

Up close it doesn''''t look like much, but the rough texture should be obscured up close by the 3-d rendered blades and at a distance, it''''ll look pretty smooth. Feel free to use and re-colour as needed if you wish.
 
 
 
 
 

 
Quietly
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Posted: Sunday, May 19, 2019 at 9:08:36 PM | IP Logged

OK. lets try that attachment again in jpg format (resave as TGA for your library) 
 
 
 
 

 
Gunpower61
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Posted: Monday, May 20, 2019 at 11:00:12 AM | IP Logged

Hiya Quietly, if you want to attach the TGA file, then put it in a zipfile, and attach the zipfile, that should work. 
 
 
 
 

 
bryder2162
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Posted: Monday, May 20, 2019 at 6:25:20 PM | IP Logged

Thanks Quietly!!! After some color tweaking, I got your rough texture to work with my course's green color scheme. Attached is a picture of Arnold Palmer's tee shot on hole 2. All the plot textures are smooth and look great!! Thank-you so much!!
 
 
 
 
 

 
Quietly
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Posted: Monday, May 20, 2019 at 7:11:56 PM | IP Logged

No Problem. Glad it helped.

Texturing usually becomes an obsession for me when I'm trying to make a course. I have folders and sub folders with literally 100's of textures for courses that I've never ended up using. The hardest part of creating any new texture is exactly what you noticed. I'll spend days just tweaking one texture over and over until I can get it to tile without unwanted repeating portions 
 
 
 
 

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