CourseDownloads.com Logo
Welcome Guest - Login | Register
 Tiger Woods Golf Forum - new course help - Page 1
 
 
   
Menu:  Tiger Woods Forum : The Course Source
new course help
Post Reply    New Topic    New Topic  
Author  Message
 
sjm
General Member
No User Image
Australia
 
  Joined: 6/17/2013
  Posts: 54
 
 
Posted: Saturday, July 27, 2013 at 3:06:30 AM | IP Logged

hi

i am up to the sixth hole on my course

i make some changes and additions and save, so far everything is good

i make some more changes or smooth , say green elevation, or make a hill and every time i do that now the surrounding area, rough , goes a light green and all my hills and elevations dissapear,.

so i go back to the previous saved course, open it everything is ok, but each time i start to make any change it does the same thing again, so i cant go any further.


thanks 
 
 
 
 

 
Jimbo63
General Member
No User Image
England
 
  Joined: 3/21/2009
  B-Day: 7/30/1947 (77)
  Posts: 591
 
 
Posted: Saturday, July 27, 2013 at 6:08:04 AM | IP Logged

Have you optimized? The CA does not like any single texture that is over 65,000 points. In Tools there is a points count indicator, with a sliding scale, which will show you the points count of your shapes. It could be that your main background texture is over that 65,000 limit. Have you repaired the course? Hope this helps, let us know how you get on, it is useful to know if these suggestions work.  
 
 
 
 

 
Gunpower61
Site Admin
No User Image
Belgium
 
  Joined: 12/9/2004
  B-Day: 4/30/1961 (63)
  Posts: 4,149
 
 
Posted: Saturday, July 27, 2013 at 6:43:27 AM | IP Logged

To use Optimize detail as Jim mentioned in previous post:

Right click the texture on your plot, and choose: optimize detail
Don t optimize too much. Set slider to max 25 % to start with. 
 
 
 
 

 
sjm
General Member
No User Image
Australia
 
  Joined: 6/17/2013
  Posts: 54
 
 
Posted: Saturday, July 27, 2013 at 6:55:32 AM | IP Logged

well done mate

youve done it again, great help

my background is now 41000, it wasnt much higher, but i did what you said and optimized, what i have done and smoothed as well. and thats done the trick.


i have done six holes, i have a few rolling hills and background is up to 40,942, so how am i going to keep it under 65000 with only six holes done.

just want to say thanks again Jimbo for your help, appreciate it very much

stephen


 
 
 
 
 

 
sjm
General Member
No User Image
Australia
 
  Joined: 6/17/2013
  Posts: 54
 
 
Posted: Saturday, July 27, 2013 at 7:00:08 AM | IP Logged

thanks mate

jimbo said smooth and optimize. thats done the trick, went back over each hole

my background is 41000 with only six holes, and jimbo mentioned over 65000 it doesnt like so not sure how i am going to keep it under that


thanks again gunpower 
 
 
 
 

 
axe360
General Member
No User Image
United States of America
 
  Joined: 3/2/2005
  B-Day: 3/26/1960 (64)
  Posts: 1,688
 
 
Posted: Saturday, July 27, 2013 at 10:23:49 AM | IP Logged

sjm, if you draw a temporary buffer shape around the hole you are working on, then when your all done with that hole, simply optimize the temp buffer shape on the 2nd or 3rd notch a couple of times, then delete the temp buffer shape.. this will prevent all those points that you get while working on the hole, from going into the main plot, thus you don't have to optimize your main plot much at all.. I usually only have to optimizs my main plot a couple of times during and 18 hole course and then, I only optimize on 1st or 2nd notch.. My courses usually end up around 30,000 points for 18 holes or close to that... Remember, temporary buffer shapes are your friend..

Peace 
 
 
 
 

 
 
There are 1 active members online
mr2,
 
Forum Statistics

Tiger Woods Golf Forum - new course help - Page 1 Loaded in 0.234 seconds
Sunday, November 24, 2024 @ 10:01:06 PM

Copyright 2024 - CourseDownloads.com
All Rights Reserved - No part of this site may be reproduced or used without express written permission of the CourseDownloads.com Staff

CourseDownloads.com is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners.
Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.