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Creases, Folds and Other Ugliness
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locolyricz
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Posted: Saturday, August 25, 2012 at 4:45:31 PM | IP Logged

edited by: locolyricz on Saturday, August 25, 2012 at 4:46:00 PM
 
Hey there guys. So, Ive got a big problem with the CA. Ive been trying to design a course, but it seems as if EVERY time I start my elevation work I end up with creases and folds and wrinkles and all kinds of other ugliness. I thought Id been doing everything right, but Im really at a loss. I use buffer shapes, I try to pick up any dropped shapes near where Im working whenever possible, etc. I just really dont know what Im doing wrong.

And its not even limited to complex designs like intricate bunkers or ponds or what have you. It even happens with something as seemingly simple as creating a few hills fading into each other. I try to smooth things out but that doesnt really help a ton either. I know its probably hard to tell without seeing what Im doing, but could somebody please explain to me what it is Im doing wrong? Its so incredibly frustrating to lay out a course Im really excited about only to find its impossible for me to put in the elevation work I had planned. Im really close to just giving up on it altogether.

Thanks in advance. 
 
 
 
 

 
axe360
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Posted: Saturday, August 25, 2012 at 5:52:33 PM | IP Logged

edited by: axe360 on Saturday, August 25, 2012 at 6:14:00 PM
 
Hey loco. For me, I dont lift shapes as that causes creases galore.. Unless I really have to but then I know I will have creases to fix..

Also, how much are you optimizing because to much will cause creases and sharp angles.

I never optimize a green past the first notch, fairways never past the 2nd notch and bunkers I go to the 3rd notch. Since I use buffer shapes around the entire hole, I never have to optimize the main plot and if I do, I dont go past the 2nd notch..

Just my way.. Im sure there are others... These are not hard and fast rules but may be why you are having problems..

One more thing, even when I follow my procedure I will still find those ugly creases and folds so I just resmooth, if there between textures, simple draw a shape around it, raise a little, then flatten along contour.. Then increase shape a foot or so and smooth on first notch, then reoptimize, again, not going past 2nd notch..

Again, this is just what works for me..

One more last thing.lol If you play with the grass turned off, which a lot do, even I can see creases and ugly wrinkles on my courses, I always have the grass up all the way and may be why Im not a top notch designer but if I dont see them with the grass turned on, then I am happy with it.. Sounds like Im lazy but trust me, I do a lot of smoothing..

In fact, I could probably go to anyones course and turn the grass off and find creases.. 
 
 
 
 

 
locolyricz
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Posted: Saturday, August 25, 2012 at 6:13:36 PM | IP Logged

edited by: locolyricz on Saturday, August 25, 2012 at 6:15:00 PM
 
Thank you for the response, axe! This actually often happens even before I optimize at all, and I also use a buffer around the entire hole when I do optimize. So lowering causes these issues less than raising? That might make things tricky but Ill keep that in mind.

I think I may have to just accept that Im probably going to have some serious creases and angles and just do the best I can to mitigate them. I know one thing, I have a great deal of respect for you guys who manage to make courses that dont look like theyve been through a violent earthquake, haha.

That doesnt sound lazy, either. I play with grass on and Im okay with the odd crease or wrinkle if its sufficiently covered in grass. Id love it if I could just cover all my creases and funky shapes with tall, tall grass lol. 
 
 
 
 

 
axe360
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Posted: Saturday, August 25, 2012 at 6:18:01 PM | IP Logged

edited by: axe360 on Saturday, August 25, 2012 at 6:20:00 PM
 
I just know that when I Lift more then one texture at a time, I will get creases or raised seams between the textures..

Maybe your not smoothing enough? You could send me your tca and I could check out a particular item for you if you like?

Ill pm you my email and if you want I can help you out..

Hmm says cant find the member..
Oh, well, I would suggest more smoothing?

 
 
 
 
 

 
axe360
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Posted: Saturday, August 25, 2012 at 6:39:05 PM | IP Logged

If your talking about stuff like this, then I get them too. I try to find them but with the grass On it does hide a lot of that, this is in an out of the way place so most won't see it, but smoothing is the answer to that..
 
 
 
 
 

 
Munroco
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Posted: Saturday, August 25, 2012 at 11:26:36 PM | IP Logged

edited by: Munroco on Saturday, August 25, 2012 at 11:32:00 PM
 
I do things a bit different from Larry. Like you, if Im doing any elevation work on an area I will lift the underlying shapes (;Bunkers and lakes excepted), put in the elevations, smooth them into the terrain, optimise, then drop them back in. Seams will always occur where shapes join, it doesnt matter how much you smooth or optimise, it depends on the underlying grid. When two lines run too closely together seams will happen. They can be smoothed out or you can alter one of the shapes to correct this. Creases on the other hand are caused IMO by too little optimising. I optimise greens at the 3rd mark. If greens are properly smoothed then optimising at this level will do no harm, and will get rid of nearly all creases. Not optimising on the other hand, (;especially if you have added some elevations to a green), will be more likely to cause creases. Again this is easily seen by looking at the underlying grid (;CTRL/ALT/T). I use this almost exclusively to spot seams and creases and fix them on the TCA.

As Axe says, Im sure you could pick any course thats ever been made, if you look closely, and sometimes not so closely, you will find seams.

Work with the underlying grid when checking for seams. You will soon understand why they are happening and learn how to get rid of them. Its much easier than playing the course and looking for them. 
 
 
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locolyricz
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Posted: Monday, August 27, 2012 at 4:36:19 PM | IP Logged

edited by: locolyricz on Monday, August 27, 2012 at 4:38:00 PM
 
Thank you guys once again for the advice. Just a quick update - I think Ive managed to reduce most of the more noticeable seams and creases and other assorted oddities, or at least minimize them. I take a screenshot of the area Im working on and then paste into Photoshop, then use GhostIt to overlay it so that I can pick everything up without losing a sense of what the terrain looks like. That way I can work on it all I want without getting creases on the edge of textures. I hope that makes sense.

Anyway, lowering instead of raising when possible also seems to have reduced the mishaps, and slightly raising a trouble spot before smoothing has worked much better in removing the stuff that does occur.

Appreciate the help! 
 
 
 
 

 
locolyricz
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Posted: Friday, August 31, 2012 at 6:12:39 PM | IP Logged

Gah, what a bummer. Everything has been going well, but now whole sections of my course are disappearing! The entire northern section of my course disappeared, and now the backdrop for several of my holes is nothing but a gaping space where the terrain should be.

..Any ideas what the heck could be going wrong? 
 
 
 
 

 
axe360
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Posted: Friday, August 31, 2012 at 6:25:31 PM | IP Logged

Easy to fix. These are called Transparent Textures.
What you have done is exceeded 65,000 points on 1 particular texture..

So lets say for example, its the rough around the course that you are able to See thru. Then count the points for that Rough texture and if it's over 65,000 then you need to bring that number down. Either by optimizing or and this is the reason I use Custom textures, find a rough texture that has a rough 1 and rough 2, the game sees them as the same but the CA see's them as different.. 
 
 
 
 

 
locolyricz
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Posted: Friday, August 31, 2012 at 6:46:13 PM | IP Logged

Thanks so much Axe! Seems like I'm causing myself a whole lot of problems here, haha. I optimized a bunch, and I also changed the texture on a few areas that are out of the way and not likely to be seen from the course itself. That seems to have taken care of it. I can't believe I was up over 65k though, I thought I'd been optimizing it right along. 
 
 
 
 

 
axe360
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Posted: Friday, August 31, 2012 at 6:48:09 PM | IP Logged

Glad to help and no worries. Now you know how to fix it if it ever happens again..It used to scare the hell out of me until Homeboy taught me how to fix it and avoid it even happening..Like I said, that's why I use custom libs, just works for me..

Out.. 
 
 
 
 

 
locolyricz
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Posted: Friday, September 7, 2012 at 5:02:46 PM | IP Logged

edited by: locolyricz on Friday, September 7, 2012 at 5:03:00 PM
 
*Sigh*.. Me again. Things have been going really well, but now Ive run into ANOTHER new problem. Im trying to do some elevation work on a certain area of my course, and every time I do it completely freaks out. The point count drops to zero, there are glitches all over the place, and nothing works until I hit repair course. But then, my elevation work doesnt show up anyway!

So basically, theres an area of my course where I cant do any further elevation work without ruining everything. The whole rest of the course works just fine. I thought it may be a point count problem, but that area only has ~5000 points. Any ideas?

Thanks again! 
 
 
 
 

 
axe360
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Posted: Friday, September 7, 2012 at 5:08:50 PM | IP Logged

edited by: axe360 on Friday, September 7, 2012 at 5:10:00 PM
 
Try making some smaller hills around the area, sometimes that gets it to work, it has happened to me and Im pretty sure thats what fixed it for me.. Im not sure of the exact reason it happens or if there is a better fix...
Sure is scary when you make the elevation and the whole course flips out..

Oh, if its one texture that has 5000 points, that might be to many, try optimizing, but not past the 3rd notch. IMO 
 
 
 
 

 
locolyricz
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Posted: Friday, September 7, 2012 at 5:49:42 PM | IP Logged

Well, I think I may (hopefully) have found a solution. I flattened the whole area that was giving me trouble and, though it ruined a big portion of the hole, elevations seem to be working normally again.

Really not sure what happens to cause that. 
 
 
 
 

 
axe360
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Posted: Friday, September 7, 2012 at 7:07:09 PM | IP Logged

Oh yeah, or do that:) 
 
 
 
 

 
locolyricz
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Posted: Friday, September 7, 2012 at 7:36:38 PM | IP Logged

edited by: locolyricz on Friday, September 7, 2012 at 7:38:00 PM
 
Yep. If all else fails, blow er up! :)

I did notice that making elevation changes set several points to 1000ft elevation regardless of the actual height, which seems to be what caused the problems. After flattening the area, all is well again. 
 
 
 
 

 
jjhold
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Posted: Saturday, September 8, 2012 at 6:03:16 PM | IP Logged


locolyricz said:
"*Sigh*.. Me again. Things have been going really well, but now Ive run into ANOTHER new problem. Im trying to do some elevation work on a certain area of my course, and every time I do it completely freaks out. The point count drops to zero, there are glitches all over the place, and nothing works until I hit repair course. But then, my elevation work doesnt show up anyway!

So basically, theres an area of my course where I cant do any further elevation work without ruining everything. The whole rest of the course works just fine. I thought it may be a point count problem, but that area only has ~5000 points. Any ideas?

Thanks again!"


I have had this happen before....optomize each shape indivivually, then lift up the shapes in that area, draw a big shape around it, smooth it alot, then optomize the base and drop shapes again, it should fix it...optomizing is the answer, flattening it will temporarily fix it, but it will cause a problem later...make as many buffers as you can before trying to redo elevations too....I just had this same issue on a course....drew buffers around each hole in the area, did what suggested above, and it worked fine after that 
 
 
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locolyricz
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Posted: Sunday, September 9, 2012 at 12:11:47 PM | IP Logged


jjhold said:
"
I have had this happen before....optomize each shape indivivually, then lift up the shapes in that area, draw a big shape around it, smooth it alot, then optomize the base and drop shapes again, it should fix it...optomizing is the answer, flattening it will temporarily fix it, but it will cause a problem later...make as many buffers as you can before trying to redo elevations too....I just had this same issue on a course....drew buffers around each hole in the area, did what suggested above, and it worked fine after that"


That's what I originally thought as well. I optimized the heck out of the whole area, including individual shapes + buffers, but it didn't seem to help. Flattening has done the trick at least for this situation, so I won't mess with it anymore. I was able to finish the elevation work in that area so I'll just leave it alone. It was only about half of one hole that was having a problem.

In the future I'll try optimizing even further if it happens again though. Appreciate the feedback, jj. 
 
 
 
 

 
locolyricz
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Posted: Sunday, September 9, 2012 at 9:55:13 PM | IP Logged

edited by: locolyricz on Sunday, September 9, 2012 at 9:57:00 PM
 
Hmm.. nevermind this post I suppose. My issue appears to have magically fixed itself.. at least for now. 
 
 
 
 

 
 
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