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Tiger Woods Golf Forum - compiling problems - Page 1 |
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cellist56 |
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United States of America |
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Joined: 10/2/2008 |
B-Day: 5/2/1990 (34) |
Posts: 24 |
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Posted: Thursday, June 28, 2012 at
3:09:55 AM |
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edited by: JSJarvis on
Thursday, June 28, 2012 at
10:01:00 AM
Moved from Course Manager forum to The Course Source forum |
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I am trying to compile a course and half way through the process I get a warning that says I need to optimize my detail because I have "too much detail in certien spots." I have already optimized as much as I can. How do I fix this problem? |
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cellist56 Signature |
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OAS AAS LLS |
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Gunpower61 |
Site Admin |
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Belgium |
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Joined: 12/9/2004 |
B-Day: 4/30/1961 (63) |
Posts: 4,149 |
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Posted: Thursday, June 28, 2012 at
12:30:56 PM |
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edited by: Gunpower61 on
Thursday, June 28, 2012 at
12:31:00 PM
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Hiya...
You can right click on any texture, and you will have the option to optimize them separate. I believe you will also see info how much it can be optimized. Long time ago since i did some course designing (; i was not very good lol ), but i remember i did this for all 18 greens and fairways. Dont optimize 2 much, or the greens will be flat. |
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Jimbo63 |
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England |
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Joined: 3/21/2009 |
B-Day: 7/30/1947 (77) |
Posts: 591 |
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Posted: Thursday, June 28, 2012 at
12:39:05 PM |
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Could be an objects issue, too many cars etc, too close together. |
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Jimbo63 |
General Member |
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England |
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Joined: 3/21/2009 |
B-Day: 7/30/1947 (77) |
Posts: 591 |
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Posted: Thursday, June 28, 2012 at
12:46:14 PM |
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This has happened to me when using the bigs auto library and trying to use too many cars in the clubhouse area. Some libs have lots of detail and the CA sometimes cannot cope with too much together. |
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Bobby Bolin |
General Member |
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United States of America |
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Joined: 7/28/2003 |
B-Day: 5/5/1988 (36) |
Posts: 1,427 |
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Posted: Thursday, June 28, 2012 at
9:56:13 PM |
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Another idea might be to adjust your course perimeter. But not too much! |
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