CourseDownloads.com Logo
Welcome Guest - Login | Register
 Tiger Woods Golf Forum - Ghost Creek at Pumpkin Ridge - Page 1
 
 
   
Menu:  Tiger Woods Forum : The Course Source
Ghost Creek at Pumpkin Ridge
Post Reply    New Topic    New Topic  
Author  Message
 
Danut Golf
General Member
United States of America
 
  Joined: 11/25/2004
  B-Day: 6/2/1955 (69)
  Posts: 346
 
 
Posted: Friday, May 28, 2010 at 5:37:44 PM | IP Logged

I made this course shortly after 08 came out and I also made an earlier version as well. I was never happy with any previous version. I live near this course and have played it maybe ten times or so - very costly but well worth it. So I know it pretty well. Plus the LPGA plays the Safeway Classic on it every August. And in the past there have been many USGA and PGA and LPGA tournaments played here. It is probably my favorite course that I have ever played, or at least in the top three. So I decided to give it another go. This time I am putting everything I have into it in the hopes of finally getting one that I am happy with. I have downloaded the terrain and used Terrain Assist in helping place the hole layouts. Here is a sample of my CA screen compared the hole layout graphic from the Pumpkin Ridge site. I think they are both very tight.

I am currently working on two courses plus a library for another designer, so I am pretty busy with these at the time, but I plan to have all this done before you know it - lol. Hell, unemployed means you need to find SOMETHING to keep you from going stir crazy! 
 
 
Danut Golf Signature

Dont look back - All youll ever get is the dust from the steps before

 
 
 

 
ChadLegend
General Member
United States of America
 
  Joined: 7/12/2007
  B-Day: 10/12/1963 (61)
  Posts: 262
 
 
Posted: Friday, May 28, 2010 at 6:52:48 PM | IP Logged

Thats Beautiful Steve.... 
 
 
ChadLegend Signature


No one ever says Its only a game when their team is winning.

 
 
 

 
Jimbo63
General Member
No User Image
England
 
  Joined: 3/21/2009
  B-Day: 7/30/1947 (77)
  Posts: 591
 
 
Posted: Saturday, May 29, 2010 at 5:41:00 AM | IP Logged

Steve
It looks almost spot on to me (although one of the tees is a few inches out)...lol. Looking forward to playing this one. It would be a privilege to be included in the testing of this course.  
 
 
 
 

 
Danut Golf
General Member
United States of America
 
  Joined: 11/25/2004
  B-Day: 6/2/1955 (69)
  Posts: 346
 
 
Posted: Saturday, May 29, 2010 at 11:50:08 AM | IP Logged


Jimbo63 said:
"Steve
It looks almost spot on to me (although one of the tees is a few inches out)...lol. Looking forward to playing this one. It would be a privilege to be included in the testing of this course."

Good catch! I have still to look at actual distances and make adjustments - lol. The TA program is good, but it does have a few issues like rounding distances out because when you make the plot, the TA does not have as precise measuring or some such. Chet can state it better, since he wrote the program. I think it has something to do with the TA rounding to the nearest 20yard number or something. Oh, see now you have gone and fuddled my mind again. Thanks very much! I just got it unfuddled again the other day, and that took 12 weeks to accomplish - lol. 
 
 
Danut Golf Signature

Dont look back - All youll ever get is the dust from the steps before

 
 
 

 
TerrainAssis
General Member
No User Image
United States of America
 
  Joined: 7/24/2009
  Posts: 11
 
 
Posted: Saturday, June 5, 2010 at 1:51:56 PM | IP Logged

edited by: TerrainAssist on Saturday, June 5, 2010 at 1:54:00 PM
 
Ive always cautioned you guys about orthoimagery and the TA. I wrote the tutorial that ronbrug reposted here:

http://www.coursedownloads.com/forum/posts.asp?post=7735&forum=14

A good check if you are getting it right is to just use the DRG as the course photo when you start a new TA project. In the opening 3D view the DRG elevation traces should make horizontal slices (;like a layer cake).

Some other thoughts not in the tutorial. If the plane taking the image was offset from the course and the terrain slopes away then the image width will be decreased. Not every pixel of an image that makes it into the final composite was taken looking exactly normal to the terrain at that point. So, images are naturally distorted. Its OK (;and probably necessary) to do some manual photoshop stretching to get it to fit properly. I think the roads are the keys because they were manually surveyed by humans with theodolites. 
 
 
 
 

 
Danut Golf
General Member
United States of America
 
  Joined: 11/25/2004
  B-Day: 6/2/1955 (69)
  Posts: 346
 
 
Posted: Saturday, June 5, 2010 at 8:25:09 PM | IP Logged

edited by: Danut Golf on Sunday, June 6, 2010 at 2:14:00 AM
 
You know, Terrain Assist has been around for quite some time now. Thanks Chet! However, I knew that it did not line everything up correctly due to the issues mentioned above. And I also knew of this document, although when I originally read it I think I was not in a clear head or something - lol. I could not make hide nor hair of it. So I just ignored it and made manual adjustments as I could. Perhaps that is one reason why I never was satisfied with how my designs turned out.

So now I read the document again, and this time I spent a couple of hours getting it down by using it on this course. My thought is that it is better to start all over again and get it right. So I did, and the result (;so far - lol) is pretty amazing just how close it got to be.

So once again, thanks Chet! Maybe now I can make the course the way it really is supposed to be! I dont mind starting all over if it helps get it right! 
 
 
Danut Golf Signature

Dont look back - All youll ever get is the dust from the steps before

 
 
 

 
TerrainAssis
General Member
No User Image
United States of America
 
  Joined: 7/24/2009
  Posts: 11
 
 
Posted: Sunday, June 6, 2010 at 8:31:30 AM | IP Logged

I'm reminded of a great line from the Hitchhikers Guide to the Galaxy. At the start of a breaking news bulletin the announcer says "This goes out to all the sentient beings out there .......... and for the rest of you, just keep banging the rocks together, guys, that's how it's done". I've admired the way you've banged the rocks, Steve.

I wrote TA for a couple of reasons. Primarily I hoped it would stuff a sock in the pie-hole of the EA apologists who bought into the "a new CA would cost a million dollars and there aren't enough sales to warrant it" line and maybe embarrass EA into paying a little more attention to the CA. But mostly I just wanted to make a rendition of my local course. When the guys from Headgate used to post, I got some good info from them. They gave me the file format of a CA model and a skeleton of the bone animation they used on the old (2005) style trees. I would have put out a tutorial on how to make new trees except they switched to shader driven tree models the next year. For some reason (I suspect when EA acquired them they were told to) they stopped posting and it's been a steady decline ever since . Although I was roundly criticized as not knowing anything about design because I never released a course, I simply couldn't accept the results of my rock banging, lol. I think you can understand that.

To the designers out there who continue to use the worst level editor ever conceived by man, I salute you. I hope the record will be clear that I tried, in my own small way, to nudge us out of the stoneage but apparently EA had other plans all along.

 
 
 
 
 

 
axe360
General Member
No User Image
United States of America
 
  Joined: 3/2/2005
  B-Day: 3/26/1960 (64)
  Posts: 1,688
 
 
Posted: Sunday, June 6, 2010 at 11:03:40 AM | IP Logged

I also thank you Chet.. I recon that the couple of Real course I did with the TA were wrong also, thus alot of work smoothing, flattening etc.. I, like Steve opened up your second tutorial and my brain went to mush.. However, if I ever do a Real course again, you will also here me bang the rocks..lol

Thanks again for your hard work, it was well appreciated.:) 
 
 
 
 

 
Danut Golf
General Member
United States of America
 
  Joined: 11/25/2004
  B-Day: 6/2/1955 (69)
  Posts: 346
 
 
Posted: Sunday, June 6, 2010 at 7:31:12 PM | IP Logged

Just my opinion here, but I truly believe that without Chet giving the community the Terrain Assist program, there would be far fewer real courses made than we have today. Once again, in my opinion, the TA program is in at least the top 3 of community contributions for the game.

Terrain Assist represents more than just a tool, but I believe it created an entirely new branch on the tree of community offerings. And for designers in particular, it opened completely new possibilities that frankly just did not exist before.

 
 
 
Danut Golf Signature

Dont look back - All youll ever get is the dust from the steps before

 
 
 

 
Danut Golf
General Member
United States of America
 
  Joined: 11/25/2004
  B-Day: 6/2/1955 (69)
  Posts: 346
 
 
Posted: Sunday, June 13, 2010 at 5:25:37 PM | IP Logged

Well, I finally have it all together. Well, mostly, anyway - lol. All that is left is to plant and do something about a clubhouse and place objects around the course. But those are the easy things - lol.

I am looking for testers. If interested, please PM me or send me an email at danut@danutgolf.com. I should have it ready for testing either later today (this evening) or tomorrow morning.

Thanks! 
 
 
Danut Golf Signature

Dont look back - All youll ever get is the dust from the steps before

 
 
 

 
 
There are 1 active members online
gazer69r,
 
Forum Statistics

Tiger Woods Golf Forum - Ghost Creek at Pumpkin Ridge - Page 1 Loaded in 0.328 seconds
Monday, November 25, 2024 @ 5:52:27 PM

Copyright 2024 - CourseDownloads.com
All Rights Reserved - No part of this site may be reproduced or used without express written permission of the CourseDownloads.com Staff

CourseDownloads.com is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners.
Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.