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Common Textures 10
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Danut Golf
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Posted: Sunday, February 14, 2010 at 12:30:50 AM | IP Logged

I mentioned in another post that I was starting on some new, laaarge size libraries. The first which is getting close, is the texture library. I have also started on the structures (non-buildings) library. Just wanted to share a screen shot of the textures from the librarian in the CA. If anyone has suggestions or opinions or requests or whatever - lol, please post them.

Thanks 
 
 
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Jimbo63
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Posted: Sunday, February 14, 2010 at 5:52:01 AM | IP Logged

Steve
Are there rock textures in the library?  
 
 
 
 

 
Danut Golf
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Posted: Sunday, February 14, 2010 at 4:08:39 PM | IP Logged

edited by: Danut Golf on Sunday, February 14, 2010 at 4:10:00 PM
 
yes there are rock textures. however, i have not tried them out in the game yet to see how they look. any volunteers to test and see?

On another note, here is a pic from the Common Structures 10 library. This does not have any buildings in it. That will be a separate library.

Be very careful, anyone, using the golf carts. I would put no more than 2 at a time for each hole. They are point hogs. The rocks are all old designs that I thought should be included. All the rest are new structures.

Thoughts? 
 
 
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Jimbo63
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Posted: Monday, February 15, 2010 at 7:08:38 PM | IP Logged

Steve
I can have a look at them. 
 
 
 
 

 
axe360
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Posted: Monday, February 15, 2010 at 10:28:50 PM | IP Logged

I almost wish I was still designing, those libs look saweet, I love mow lines.. But you know Steve, any time I can help you out, just hollar, you got my email. I will whip up a hole and test whatever you need..  
 
 
 
 

 
Bullpupp
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Posted: Thursday, February 18, 2010 at 2:09:17 AM | IP Logged

Hey Steve. What year LC do you use for the structures??

...Bill 
 
 
 
 

 
Danut Golf
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Posted: Thursday, February 18, 2010 at 12:06:46 PM | IP Logged

Fist off, I reduced the number of textures from 5 sets to 3 in the textures library. It was just too big with 5 sets, and too hard to navigate through. As far as the structures go, I ended up using the regular LC to create them. I know the modified one gives better lighting, but for some reason I just can't get it to cooperate concerning texture mapping. So, as long as your shader is set to low, they look like they should. I figured that was the best trade-off. Because of that, I did not need to include all the rocks, since they are available in another library. So that library is now close to ready for release.

Once again, any testers?  
 
 
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Danut Golf
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Posted: Thursday, February 18, 2010 at 3:38:39 PM | IP Logged

edited by: Danut Golf on Thursday, February 18, 2010 at 3:38:00 PM
 
Well, thanks to axe360 and jimbo63, everything was sorted out and the library is now available. Sorry in advance to those without high speed. The file is a bit large at 37 megs or so. Cheers 
 
 
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Jimbo63
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Posted: Thursday, February 18, 2010 at 5:49:50 PM | IP Logged

Steve
Many thanks for producing this library. 
 
 
 
 

 
Gunpower61
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Posted: Saturday, February 20, 2010 at 3:50:35 AM | IP Logged

Looking great...thanks Steve :) 
 
 
 
 

 
Danut Golf
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Posted: Saturday, February 20, 2010 at 12:39:56 PM | IP Logged

Jimbo, I am putting together a library with misc structures, such as walls, fences and other things. I can also add in a few rock textures that can be used for surfaces. I have found some that look very good in the game and tile fantastically. here are some samples
 
 
 
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Jimbo63
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Posted: Saturday, February 20, 2010 at 2:22:32 PM | IP Logged

They look great Steve. I look forward to using them, thanks for all your efforts. 
 
 
 
 

 
axe360
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Posted: Saturday, February 20, 2010 at 2:37:18 PM | IP Logged

Awesome Steve, we really appreciate your hard work. So much in 1 lib, a designers dream...:)) 
 
 
 
 

 
Danut Golf
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Posted: Saturday, February 20, 2010 at 7:28:14 PM | IP Logged

I am looking at pulling the two new libraries I recently uploaded in order to include a few more textures, like the rocks and such. What do you all think, even the admins. Should I pull the libs and rework them or just make an extra one to use after-wards for all the stuff I missed. I know there have been "some" downloads of the current releases, but not all that many, so I am not sure which way would be the best approach.

Thanks 
 
 
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axe360
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Posted: Saturday, February 20, 2010 at 8:15:24 PM | IP Logged

It's a toss up to me.. I like having less libs, however the texture lib you have, has a lot of textures in it already and it is a lot to scroll thru. But, if you took all the rocks out of that texture lib and then made 1 lib for all the rocks, I would like that. It sure makes it nice to type in Rocks in the Search box and get rock libs, otherwise you could very well miss some gr8 rocks if the name was just textures.. Only a suggestion..

But!!!! Either way you go is fine by me, cause I just type in Your name in the search box and look up your libs.:)

I hope that helps.. 
 
 
 
 

 
Danut Golf
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Posted: Sunday, February 21, 2010 at 1:53:39 AM | IP Logged

Thanks, what I think I will do is make one more library for everything that gets left out of the others, and call it Common Extras - lol.  
 
 
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Danut Golf
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Posted: Thursday, February 25, 2010 at 6:38:34 PM | IP Logged

Hi all, when I created and tested and had others test as well, we never noticed any frame rate problems, but now that it is released, I am noticing it. It really slows down your system. So I am wondering if I should adjust the grass properties to get a better mix of quality vs performance. What do you all think? Please help. I hate to release a version 2 of anything, but I think this would be a good choice to do it on.

Thanks in advance,

Steve 
 
 
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Jimbo63
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Posted: Friday, February 26, 2010 at 6:24:58 PM | IP Logged

Steve
Do whatever you think is best. I did not have any problems, but I can see how others might. 
 
 
 
 

 
Bobby Bolin
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Posted: Friday, February 26, 2010 at 6:51:15 PM | IP Logged

I agree... depends on what you want. 
 
 
 
 

 
 
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