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Another issue with a structure and the LC
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Danut Golf
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Posted: Sunday, December 6, 2009 at 12:08:47 PM | IP Logged

I am helping another designer out with a clubhouse. Here is a shot of what the textures and such look like in 3ds max -



 
 
 
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Danut Golf
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Posted: Sunday, December 6, 2009 at 12:10:44 PM | IP Logged

When I create the library using the regular 06 LC it looks normal, meaning dark - lol. But when I use the modded LC I get this look. Any suggestions of where I might be going wrong would be appreciated.

 
 
 
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Danut Golf
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Posted: Sunday, December 6, 2009 at 12:14:10 PM | IP Logged

oops - perhaps the pic would help 
 
 
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Chimaera Des
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Posted: Sunday, December 6, 2009 at 5:01:26 PM | IP Logged

It's been a while since I worked with 3D max, but from what I remember it's probably an issue with the size of your texture. The dimensions of your texture pic should be more or less relative to the object you're creating. If you use a rectangular texture for an oblong shape, the texture will look stretched. From what I remember it's especially a problem with cylinderlike objects. You have to calculate the relation between height and circumference to make it look good. F.i. if your cylinder has a height and a radius that are both, say, 20 units and the height of your texture pic is 512 pixels the width of your texture should be piX2X512, pi equaling about 22:7. I hope this makes sense to begin with and even more that it actually helps. Neat looking structure b.t.w. from the pic that Axe sent me. 
 
 
 
 

 
Danut Golf
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Posted: Monday, December 7, 2009 at 8:33:24 AM | IP Logged

textures used must be in multiples of 2, just as they must be in the LC. The textures I use in this library are 512 x 512 and 1024 x 1024. 
 
 
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Chimaera Des
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Posted: Wednesday, December 9, 2009 at 3:24:51 PM | IP Logged

I know, Steve. But you have to try and get them as close to the relative sizes as possible. You can use textures that are, say, 2048x512 or something. 
 
 
 
 

 
Danut Golf
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Posted: Wednesday, December 9, 2009 at 5:33:10 PM | IP Logged

Oh, okay, gotcha - yeah, I even tried different sizes of the texture and no matter how I map the texture it comes out the same. It works and looks fine using the stock LC but no good using the modded one. I have made a few libraries with the modded one, but for some reason, this time I am stumped. I even tried compiling it in different OS'. I might just have to redo the whole thing. 
 
 
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Quietly
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Posted: Friday, December 11, 2009 at 8:48:12 PM | IP Logged

I've encountered a problem like this before, when I created the red bridge for Stefanie's Crooked Stick course. It happened on the roof, but only on one side of the roof went stretched while the other side looked like normal shingles. I couldn't fix it.

As far as I remember, the reason was because I stretched the texture in gmax (I don't have 3DS). The original roof texture was nowhere near the right size so I altered the face properties until the shingle texture looked right. When I put it into the game, one side was stretched. It's the LC'02, it doesn't let me modify the textured face properties.

For some reason, it will apply the correct stretching to one panel of a cylinder or one side of a box and the rest is stretch city. I can only apply textures to surfaces directly as they are and let them be stretched however they look... or at least that's been my limited experience.

Not sure if this helped... 
 
 
 
 

 
Danut Golf
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Posted: Saturday, December 12, 2009 at 10:34:15 AM | IP Logged

I will look at that. Thanks very much. 
 
 
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Danut Golf
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Posted: Saturday, December 12, 2009 at 12:38:15 PM | IP Logged

Quietly, and anyone else as well,

Here is what the textures look like in 3dsMax alongside what they look like in the game. As you can see, there is an anomally. The red rectangle shows what they should look like in game, and do in some areas, while the green rectangle (I know, I got red and green reversed - lol) is how the texture looks in some areas in game.

 
 
 
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Danut Golf
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Posted: Saturday, December 12, 2009 at 12:39:52 PM | IP Logged

Sorry, here is what they look like in photoshop or Max 
 
 
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Quietly
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Posted: Monday, December 21, 2009 at 3:17:48 PM | IP Logged

I've been trying to recreate the issue with the clubhouse and the best I can manage is to restate what I already suggested...

It looks to me like the structure had some texture UVW tiling applied to it in 3dmax which the LC'02 doesn't agree with.

Here's what I mean:

I made two identical plain cylinders (in Gmax, since I don't have 3dmax)



I dragged and dropped the same texture onto both structures



I then altered the UVW mapping on one of the structures to make a finer texture. Different settings will produce different types of results, but all UVW settings end up not working when compiled in the LC'02.



This is in the game. Notice the one structure looks fine, while the one that I altered appears strectched similar to your problem. Although you can't see in this pic, there was a small section of the texture which did render properly, again just like yours...



It seems to me that it must be something to do with the texture tiling... but like I said, I'm no expert. 
 
 
 
 

 
Danut Golf
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Posted: Tuesday, December 22, 2009 at 10:16:32 AM | IP Logged

edited by: Danut Golf on Tuesday, December 22, 2009 at 10:16:00 AM
 
Quietly, and Jim over at PGAX as well,

Thanks for looking at the file and also for the tips. I am trying anything and everything. There are 140 individual objects that make up that particular clubhouse. I imagine there is at least one that is making trouble for the entire project. So I am going to re-create from scratch seeing if it helps. Thanks for all the replies. I will add more after I see what happens.

Steve 
 
 
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axe360
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Posted: Tuesday, December 22, 2009 at 10:34:34 AM | IP Logged

I wish to thank you Jim and Quietly also, I really appreciate your help.
Merry Christmas! 
 
 
 
 

 
Danut Golf
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Posted: Sunday, December 27, 2009 at 3:35:53 PM | IP Logged

Not sure why I had so much trouble with that particular structure. Thanks to Axe360 for being so incredibly patient. I never did figure out where the problem lay. Finally, I just followed Quietly's and Jim's advice. I completely redid all the structures and detached every face that was needed and deleted all the rest. I then mapped each surface separately and it got a lot better. However, it still had issues, so I changed many of the textures so they were not textured, such as the building walls. And now it looks good enough to use, although not even close what I had envisioned for Axe360's course. Really, he is one patient guy.

Anyway, I think the final will do, unless someone wants to get extremely close up.

Larry, thanks for the patient understanding.

 
 
 
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axe360
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Posted: Sunday, December 27, 2009 at 3:43:29 PM | IP Logged

No, Thank You Steve, I love the end product and so much appreciate you building this for me..

L. 
 
 
 
 

 
axe360
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Posted: Tuesday, December 29, 2009 at 12:39:04 PM | IP Logged

And a beautiful clubhouse it is. Excellent work Steve, thanks a million! 
 
 
 
 

 
axe360
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Posted: Tuesday, December 29, 2009 at 12:39:51 PM | IP Logged

 
 
 
 
 

 
axe360
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Posted: Tuesday, December 29, 2009 at 12:52:57 PM | IP Logged

Here's the real deal, pretty darn good! 
 
 
 
 

 
axe360
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Posted: Tuesday, December 29, 2009 at 12:53:42 PM | IP Logged

 
 
 
 
 

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