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Squirrely |
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Posted: Wednesday, May 27, 2009 at
10:49:59 PM |
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Figured I just make just one thread to put my questions so I don't kill the forums with a million question threads all over the place
Retaining Wall problem: I got all my 4 holes around this one lake all done with my elevations pretty much so I figured I practiced making the retaining wall to see what it was going to look like before moving on with the course. Oh boy, what a fight I was in store for here, and thank goodness I save now with everything even if I draw just a circle......LOL I couldn't get these triangle things from poking out, and the one time I did it where it was so close. I couldn't remember what exact steps I took to get there, but I'm getting one of those mic recorders so I can record the steps as I do them in CA, and play them back if I get it right. Plus I'm finding out it's not so easy to carry the same look around the whole course with me being such a noob right now. Followed Homeboy's water retaining water tutorial to the tee, but I have tried, and can't get it right. The top of the wall looks thick, but I had a 3-5 inch shape to protect my wall texture when dropping water, and added a second ban to make the top wall look thicker.
Is the to big of shape thing happening here and causing the sides to straighting out to much when dropping water?
Picture with problem below :
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Squirrely |
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Posted: Wednesday, May 27, 2009 at
10:51:58 PM |
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Where I got it almost got it right, but forgot exact step I did to get it here below:
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Squirrely |
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Posted: Wednesday, May 27, 2009 at
10:54:45 PM |
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Same wall has picture above, but see the poky thing sticking out. If I try to get rid of it, the wall will maybe be lost for good.
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Munroco |
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Scotland |
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Posted: Thursday, May 28, 2009 at
12:12:27 AM |
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looks like a great place for a bush.
Neil |
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From Carnoustie, the REAL home of golf. |
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Bobby Bolin |
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Posted: Thursday, May 28, 2009 at
12:21:43 AM |
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I wouldn't worry about subtle abnormalities like that... sometimes they just happen. |
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Squirrely |
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Posted: Thursday, May 28, 2009 at
5:05:39 AM |
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OK I was going completely nuts yesterday trying to get this wall without those things. Great thinking, the bush will become my friend without question........ :P
It might be best to not get all curvy with the wall too, and I did notice those spiky things showed up more with curves flowing into the lake. Still gotta get one of them recorder things, but until then I guess I'll write down every step down so I can recreate the same look throughout the course.
Thanks Squirrely
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jmeier |
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Posted: Thursday, May 28, 2009 at
1:59:08 PM |
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You can use the sound recorder software that is built into your pc. You just need a microphone. But after you do it one or two times it will become memory. |
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jmeier Signature |
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Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated. |
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Squirrely |
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Posted: Monday, June 1, 2009 at
11:48:04 AM |
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After I make my hole elevations, smooth, and optimize the hole. Can I pickup shape buffer zone without messing it all up?
I'm worried this will mess up the point count, smoothing elevation work, or optimizing I've done to the holes if I lift the buffer-zone up. Then causing points to spread all over the course or into the hole zones. Was going to do my finished lake wall to see what look fits the best, and lay down my final shaping with the textures I'll be using too. Plus, it will help me with the direction I need to go the rest of the way with this course. I'm kinda confused with what I can get away with when expanding past one hole making across a full course, and I don't think I read anything during my tutorial schooling on this subject, but not 100% sure.
Picture showing part of the front 9 & the 17th hole where the lake comes into play. I need to move buffer zones around, but not sure if this is allowed. I've made buffer zones smaller, but never picked one up completely without protecting things. Hope I explained this good enough so it's understood what I'm trying to ask.
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Squirrely |
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Posted: Monday, June 1, 2009 at
11:57:51 AM |
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One other thing........ I'm going to wait until I do all elevation, smoothing, optimizing on all the holes before doing any bunker work. Was thinking I'll do it this way so I remember how I do them better, and if I can lift shapes up without messing thing up. This will help with lifting the greens & fairway shapes up near the bunker so they aren't to close when I smooth & optimize or maybe make little elevation bumps where needed.
Picture showing how close bunkers are to greens below Can I lift green & fairway shapes while doing bunker work without messing them up?
Thanks Squirrely
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Squirrely |
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Posted: Tuesday, June 2, 2009 at
12:24:59 AM |
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Oh my....... :( Every time you drop a shape in another shape then lift it, the outer shape point count goes up every time. Tested things to see what happens when I dropped & picked up shapes on a smooth & optimized area already done. With my first 4 holes I was going to go play around with different shapes to see what looked the best with certain textures for the final look outside the playing area. The go with that the rest of the way, but if I do that, the point count will grow & grow each time I lift & drop shapes. Thus ruining my smoothing & optimizing I've already done those 4 holes
Going to bed now, and I'll sleep on things to see what the heck I'm going to do. Guess you gotta draw out your whole course or every hole with the complete finished shapes done because lifting up shapes & dropping them over & over all the time is a bad thing for point count. Hmmmmmm Guess I could test things, but save with a different file name, and then just try to copy it close to what I came up with on the real course file........... Going to let out a huge scream then start over with a fresh mind tomorrow, my brained is fried tonight...... :P
Squirrely
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Homeboy |
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Posted: Tuesday, June 2, 2009 at
8:53:52 AM |
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As to your second-to-last post, I would do all of the elevation work at once including the bunker work. That's what brings the bunkers to life, adding mounding and definition. Just write down your bunkering technique so you can remember it and be consistent as you work thru the course. I do not recommend lifting fairway/green shapes after they have been elevated/smoothed so make sure that you don't draw your bunker shapes too close to the greens or fairways -- I try to give myself about 8 feet for my buffer.
Re your last post ... yes, each time you delete a shape, the points will drop to the parent shape. This is why the base texture will always have the largest point count on the plot. I don't recommend optimizing it to death because you will lose your elevation work and it will get a washed-out look to it. Instead, use more than one texture to split up the points on the base plot. |
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Squirrely |
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Posted: Tuesday, June 2, 2009 at
9:18:59 AM |
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OK Thanks for all your help Homeboy Without your tutorials & your posting I would be more lost than I already am with this stuff, and there sure is a big learning curve with this stuff. Alot of trail & error going on, and I was thinking I could make a full course since I could make a hole, but it's a whole different animal doing a full course..........
Going to scrape this design too because it's a mess with me having to lift my greens & fairways to do my final bunker work. I will have all my textures & libraries decide beforehand, and have all my final shapes done before smoothing & optimizing a hole. Do bunkers too before moving to next hole too, and finding the order to doing things on a full course is giving me more problems than I though it would do. Since I don't know the libraries textures at all, I figured I could add the final textures later on & do my final shaping then too, but total wrong approach with all that thinking. When thinking about things, this is just practicing & learning time for me, and starting over is just like practicing on a enemy plot pretty much, but it does sting a little knowing all that love I put in these two designs was for not...... LOL Just want to make a full course so bad one day, but I have to be patient with things so it's right instead of getting ahead of myself for the experience I have working in the CA.
Do you do your planting hole by hole Homeboy or wait until you are done with things just like the hole tutorial. I've been just putting some trees that will affect play, but was waiting until I was done with the course to do all my other plantings?
Lost designers trying to find my way, Squirrely :P
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Homeboy |
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Posted: Tuesday, June 2, 2009 at
10:53:17 AM |
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To answer your question on planting, I actually plant each hole as I go. I know some people wait until the end and that works too. I keep notes of which trees/bushes so I don't use too many different types of plantings. I do each hole as I go because I feel like I know how the plantings should be right then after all the research I put into that hole (virtual earth, flickr shots, etc.) So it is easier for me to plant a hole while the information is still fresh in my head. |
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