|
|
Squirrely |
General Member |
|
United States of America |
|
Joined: 3/21/2009 |
B-Day: 11/30/1969 (54) |
Posts: 333 |
|
|
|
Posted: Saturday, May 16, 2009 at
12:25:50 PM |
IP Logged |
|
edited by: Squirrely on
Saturday, May 16, 2009 at
1:28:00 PM
|
|
Squirrels Nest is the name of my first course maybe
I went ahead, and decided to just jump in to make a full course. Have laid out a ruff idea of the course, and its going to be a link style course sorta with some waste like bunkers & a few pot style bunkers here & there to make a little danger where the shots will be going. Figured by the time I make a course TW 2010 will come out, and this course wont play in TW 2010, but who knows if they are even going to give us a new CA or not.
I got the first 4 hole fairway shapes close to what they will be like, and most of the elevation work done on the first 4 holes. Still so much to do, but Im worried the course might be to demanding before all is said & done.
Order in which Im doing things: 1) Laid out whole course with, fairways, bunkers, and the green close to where they will be.......... 2) Doing elevation work throughout whole course after getting final shapes of fairway, green, and waste bunkers done. Ding like 4 hole areas at the same time then I will go to next 4 holes area. 3) Doing tee boxes & greens elevations has I go around doing each hole elevations. 3) Do a final smooth & optimizing to make sure no crazy like point count in each hole buffer zone....... 3) Not doing bunkers elevations until the after I smooth & optimize the whole course. Went ahead & put my buffer shapes around each bunker so when I go do them its there ready to go do bunker elevations.. 4) Going to do plantings next, and Im not going to put many trees at all. Mostly St. Andrews 08 like bushes, and then find the right kind of libraries for grass & weeds through the course. Going to just have a few cluster of tress here & there, and a signature tree on a few holes............ 5) Most of the paths(;for fans) will be the area left in between each buffer zone around each hole, but I will be putting grass walkways for the golfers to go from green to tee on the next hole. 6) Put in tees markers, benches, and things like that next.....
Maybe a few creeks, and do you treat them like bunkers by doing them after all elevation work,smoothing, optimizing is done.
Not sure if I will be trying to do any retaining walls, but Im going to practice that, and I might before all is said & done.
Pictures to give you a idea of what kind of terrain will be on this course. Will this play OK ? |
|
|
|
|
|
|
|
|
Squirrely |
General Member |
|
United States of America |
|
Joined: 3/21/2009 |
B-Day: 11/30/1969 (54) |
Posts: 333 |
|
|
|
Posted: Saturday, May 16, 2009 at
12:27:58 PM |
IP Logged |
|
edited by: Squirrely on
Saturday, May 16, 2009 at
12:36:00 PM
|
|
Overhead picture of course, and the lot is 2200 by 2200, but Im going to cut around it after done with course. You can cut off around the edges right?
|
|
|
|
|
|
|
|
|
Squirrely |
General Member |
|
United States of America |
|
Joined: 3/21/2009 |
B-Day: 11/30/1969 (54) |
Posts: 333 |
|
|
|
Posted: Saturday, May 16, 2009 at
12:36:35 PM |
IP Logged |
|
edited by: Squirrely on
Saturday, May 16, 2009 at
1:55:00 PM
|
|
There is alot of stuff you gotta know to do this stuff, and any suggestions will be greatly appreciated.
Ive read & watch all the tutorials, but Im just worried I will do all this, and it not work. Only time will tell I suppose, and Im going to read Homeboys & Nuttywoods tutorials on things to watch out for when designing a course. To make sure Im not forgetting a major step.
One more picture below, and if this will work. Im going into the course making mode until I get this puppy done.
Thanks Squirrely
|
|
|
|
|
|
|
|
|
axe360 |
General Member |
|
United States of America |
|
Joined: 3/2/2005 |
B-Day: 3/26/1960 (64) |
Posts: 1,688 |
|
|
|
Posted: Saturday, May 16, 2009 at
12:55:47 PM |
IP Logged |
|
Others may know more about the big picture, but from up here, it looks amazingly smooth, you seem to have a handle on the smoothing aspect, and that is a very biggg plus!!
I like the elevation work so far, drive on drill sergeant drive on.
|
|
|
|
|
|
|
|
Squirrely |
General Member |
|
United States of America |
|
Joined: 3/21/2009 |
B-Day: 11/30/1969 (54) |
Posts: 333 |
|
|
|
Posted: Saturday, May 16, 2009 at
2:19:28 PM |
IP Logged |
|
OK Boy, it's amazing how much work one has to do just to make something look kinda natural. Just going to keep plugging along, and finding out what looks the best, but it's scary at times. I think I'm going to mess it up trying to make it look better, but I did start saving different folders as I go along. Consistency throughout the course with the land elevation takes some thought, and I'm hoping I can pull it off.......
When testing some things out on a land plot beforehand, I thought it looked kinda cool sometimes when I left some spots not so smoothed on the top of the hill edge, but I figured that would hit the performance big time. So I'm smoothing everything out because I gotta optimize too it all to run OK FPS.
I like the grass library I'm using now for the main land, but I gotta find my grass that will go around the bunkers, and accent long grasses too. It would stink to have to go back & change all them shapes to different libraries. The fairway, greens, mainland libs are what I will most likely use.
When using the stock libraries from TW 08, this doesn't effect the total count of libraries used on how the course will perform(FPS) ? I went ahead & used some stock 08 libraries if this is correct to keep the library count down for players.
My head is spinning from thinking about all this stuff.......hehehe
Squirrely |
|
|
|
|
|
|
|
axe360 |
General Member |
|
United States of America |
|
Joined: 3/2/2005 |
B-Day: 3/26/1960 (64) |
Posts: 1,688 |
|
|
|
Posted: Saturday, May 16, 2009 at
2:38:04 PM |
IP Logged |
|
edited by: axe360 on
Saturday, May 16, 2009 at
2:40:00 PM
|
|
Yes save, save and then save again. This is just how I do it. I work on 1 bunker, compile and if I like it, I save it. If I ruined something, then I can go back to the last save. This is why I try not to get to far ahead of myself before I save a copy. I have done that, then screwed something up 4 bunkers later and had to go back and start at the first bunker again, even though those first 3 were good. So save frequently, it cant hurt.
It is good idea to be thinking, that some dont want to download 10 or more libs, I try to keep it below 7, but thats just me. Also most people will have the common ones already.
About the stocks, Im not sure about that, I heard somewhere once that you dont want to have to many of those either, I think they are rather large files, but dont take my word on that.
I try to keep all libs to a minimum, its just easier for me. But please, seek other opinions on this matter.
Hope this helps a little.
L. |
|
|
|
|
|
|
|
nuttywoody |
Course Staff |
|
United States of America |
|
Joined: 8/9/2008 |
Posts: 288 |
|
|
|
Posted: Saturday, May 16, 2009 at
3:13:38 PM |
IP Logged |
|
edited by: nuttywoody on
Saturday, May 16, 2009 at
6:52:00 PM
sp |
|
It looks like you are getting a bit to close to he edges of the plot. Before you get to far along, you might want to pull the holes at the bottom and top into the middle. You can also extend your plot dimesions, but only to the right and to the top.
If you get too close the the edge, you will see bowl texture at the bottom of the pano when the camera follows the ball in flight. I learned this the hard way, and had to rip out 2 holes, expand my plot, build two new holes, and re-order the routing for most of the holes. Part of my problem was extreme elevations, but it appears your terrain is a bit more moderate.
Here is a related thread:
http://www.coursedownloads.com/forum/posts.asp?post=6702 |
|
|
|
|
|
|
|
Quietly |
General Member |
|
Canada |
|
Joined: 8/28/2004 |
B-Day: 12/12/1800 (223) |
Posts: 297 |
|
|
|
Posted: Saturday, May 16, 2009 at
5:19:01 PM |
IP Logged |
|
People don't have to download stock libraries so using stock libraries saves on downloading time, but using a bunch of stock libraries will kill performance (ok, kill is overstating it)
Stocks are massive in file size compared to the average user-made library. I assume it's all the plants in them, plus a bunch of hi-res textures.
Generally, I try to limit myself to 2 stock libraries per course. |
|
|
|
|
|
|
|
Squirrely |
General Member |
|
United States of America |
|
Joined: 3/21/2009 |
B-Day: 11/30/1969 (54) |
Posts: 333 |
|
|
|
Posted: Saturday, May 16, 2009 at
6:01:20 PM |
IP Logged |
|
Thanks for the tips Will 350-400 yards at the left & bottom be enough distance ? I figured 350-400 yards would be enough, but now I'm not so sure now.
Read in that thread where some of the designers use 160,000-200,000 point count on their courses, and this give me a idea what I need to be around now. Still in uncharted lands I am, and concerns are flying at me left & right........:P
Just learned I can't be optimizing to much when I go to test things out in TW 08 to check playability. It changes the land, and the smoothing I did. Think optimizing made some square line like shapes in the land. Not sure what did it exactly, but there sure is going to be a bunch of trail & error with making a course until I get to know what the heck I doing. I see why y'all say save, save, and more do more saves. I can at least go back to where it was before optimizing this last time.
Squirrely
|
|
|
|
|
|
|
|
Bobby Bolin |
General Member |
|
United States of America |
|
Joined: 7/28/2003 |
B-Day: 5/5/1988 (36) |
Posts: 1,427 |
|
|
|
Posted: Saturday, May 16, 2009 at
11:21:21 PM |
IP Logged |
|
You should be alright with 350-400. |
|
|
|
|
|
|
|