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My cliff practing hole
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Squirrely
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Posted: Thursday, May 14, 2009 at 9:35:33 AM | IP Logged


I practiced messing around with the making cliffs yesterday, and I must say it's pretty darn cool to make a cliffs elevations in CA.

It sure is alot faster to do in CA than when I used to do site work with a backhoe, bulldozer, and other heavy equipment to change the earths landscape. I'm really enjoying making stuff in CA, and I'm so glad I came across this site accidentally. Just going to post a few pictures of the hole with the elevation work. Haven't tried to make a rock face cliff yet, but I bet there is some serious time involved with getting the rock face place just right. I won't post any more pictures because I don't want to clutter up the forums with to many pictures from me, but I'm just so excited about doing this stuff.
I had to show someone who does this work too just one last time.

Want to make sure I make courses that perform good, and notice while doing this elevation work that the point count sure does climb high. I've been optimizing just like the tutorials say to do, but I wonder just how much can one get away with on a whole course plot.
Is point count the only thing that determines how good a course is going to preform ?

I read somewhere that trees are pretty demanding, but it doesn't look like they add to the point count, and there is no way to optimized them, I think.


Picture:




 
 
 
 
 

 
Squirrely
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Posted: Thursday, May 14, 2009 at 9:36:59 AM | IP Logged


Backside view:

 
 
 
 
 

 
Squirrely
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Posted: Thursday, May 14, 2009 at 9:38:57 AM | IP Logged



From the side:




 
 
 
 
 

 
Squirrely
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Posted: Thursday, May 14, 2009 at 9:44:36 AM | IP Logged

edited by: Squirrely on Thursday, May 14, 2009 at 9:59:00 AM
 
Now Im off to play some golf since I havent played any this week, and there have been some cool looking releases too.
Gotta play 2 tournaments too, but Ill try to fit in all the courses in that I can, and I see how some courses get messed by some now. Never enough time it seems, but Im lucking to have what time I have to do this stuff...... :)


Squirrely

 
 
 
 
 

 
Homeboy
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Posted: Thursday, May 14, 2009 at 10:07:10 AM | IP Logged

I would say the hardest thing to learn as a new designer is the proper amount of smoothing/optimizing to keep the point count down, but also leaving your elevations intact. If you over-optimize, you will get a washed-out look to the terrain. And if you don't smooth enough, you will have some jagged edges and creases that will ruin the look/playability of the course. I don't think there is a science to it; just trial and error and lots of practice. 
 
 
 
 

 
Squirrely
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Posted: Thursday, May 14, 2009 at 10:17:29 AM | IP Logged


You can say that again.........
Lots of practice, and I have seen what you are talking about with over doing smoothing & optimizing the land. Seems when I start to mess with something that should maybe be leave alone is when I mess things all up. Guess it's what you don't do that makes it all work out, and I'm going to start saving a separate course file before smoothing & optimizing so I can always go back before messing up.

Squirrely


 
 
 
 
 

 
ChadLegend
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Posted: Tuesday, May 19, 2009 at 7:22:25 PM | IP Logged

Squirrely...your design looks great...I am underqualified to comment here but..take into consideration the slope changes in the pano.You want the course to blend in with the Pano....your slopes are smoothe,but a little more drastic than the pano.If you want the course feel as if it it part of the landscape and not man-made...lighten up on the elevation changes just a bit...keep up the good work..and welcome to the world of course designing...have Fun! 
 
 
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Munroco
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Posted: Tuesday, May 19, 2009 at 8:56:17 PM | IP Logged

Terrain looks great, very real. Have you tried using your ordinary rough texture for the bunker walls?

Neil 
 
 
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Squirrely
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Posted: Wednesday, May 20, 2009 at 8:11:58 AM | IP Logged


Haven't went back this hole snce I made it, and I only made this hole to practice my first time ever with cliff making. I might go back to make it a full course one day because I like the look this hole has. Has sorta a Poppy Hills sorta feel to it, but way different traps, I guess.

I'm learning so much from the first whole course I'm trying to make right now, but I would totally do things different in the way I built this one. I gotta go back & do some serious repairing around my course has I do my elevation around my holes. Did all my elevation work around my course first, and only put buffer zones round the holes themselves & not on the actual area I was working on. Just didn't think of the big picture & was still in single hole making mode.Worried my performance is going to stink on my first ever whole course course before all is said & done if I can't fix it. Sorta got my first hole like I would like it, and got the points total way down compare to other areas/ I'm hoping when I go around the remaining 17 holes. The same will happen to bring my point total down.
Hope I explain that right, because haven't had my coffee yet..... :P


Here's how my first ever course is looking like below, but hope I can repair things right to get point totals down. I think I can, but I'm so in the dark still with this stuff. Going for a links like feel with a modern like touch surrounding the course itself. Still isn't set in set with textures yet, and I gotta learn how to put stairs & walls in good so I have a few cool spots. Plus few spots have some smoothing I need to do because of those dreading bad bumps.


1st hole on course making now below:










 
 
 
 
 

 
Squirrely
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Posted: Wednesday, May 20, 2009 at 8:17:57 AM | IP Logged



Since I starting trying use CA. I haven't post to much in the forums, and I understand why others don't post to much sometimes now.
We are all making courses because it's so darn cool.
It's got me hooked line, hook, & sinker.........:P


Squirrely


1st hole green from hole above:














 
 
 
 
 

 
 
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