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Black square spots while testing course in TW 08
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Squirrely
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Posted: Tuesday, May 12, 2009 at 12:34:11 PM | IP Logged


I got the hole I made while watching & reading the tutorials to test in TW 08 now, but there are black squares throughout the land plot..... :(

I tried the search box with black squares, spots, and whatever else I could think, but nothing came up with my search.

I read this below in Homeboys design tips tutorial:
"Always wait until the very end of your design to set your course perimeter. Be sure to save it as a new
version when you set the course perimeter! If you trim the perimeter too close to a hole, you will see a
black area in the overhead view (similar to a missing texture). I always try to leave at least 200 yards from
the outside of each hole to the edge of the plot."

Do I need to make a perimeter on the land plot to get rid of black spots so I can see if got creases, bad tree plantings, & other bad things in TW 08 ?

Boy, there is alot of things that can go wrong with course designing, and I bet I haven't even seen the worst that can happen.


Thanks
Squirrely





 
 
 
 
 

 
Munroco
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Posted: Tuesday, May 12, 2009 at 12:41:14 PM | IP Logged

It wont have anything to do with the perimeter I think. Are you using XP or Vista to compile your course?

Neil 
 
 
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Squirrely
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Posted: Tuesday, May 12, 2009 at 1:06:00 PM | IP Logged


Using XP Sp3........

Here are my specs if needed.........
E520 Dell Dimension:
Core2Duo @ 1.86Ghz
2GB Ram
320 GB HD
8800 GT 512MB
20" @ 1680x1050

I have TW 06, TW 08, CLTool, CLSetup, Courses Utilities, TW caddie, Course Architect, and all the tuttorials shortcuts installed on my desktop & PC....

Changed my shader level down to low in options, and it helped some, but it's still messed up. I'm just going to start over tomorrow reading & watching all the tutorials from the beginning again. So I make sure I do all this right from the beginning. Many many many more practice holes, bunkers, ponds, elevation work, & all the other things one needs to knows & do before I'm even close to doing this right, but I'm learning many good things about my PC since I started this.
Plus, I'm having a blast.

Do you have to have a 06 library in your design for it to play right in TW 08?
I only used 08 libraries on this hole.

Thanks
Squirrely




 
 
 
 
 

 
BladeRunnerZ
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Posted: Tuesday, May 12, 2009 at 2:07:04 PM | IP Logged

You just need to introduce some very small amount of terrain work, smooth and optimize on minimum settings. The blotches go away as you progress, adding holes and more terrain work.

These blotches occur sometimes when you start with a very flat plot.  
 
 
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axe360
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Posted: Tuesday, May 12, 2009 at 2:09:13 PM | IP Logged

edited by: axe360 on Tuesday, May 12, 2009 at 2:17:00 PM
 
Pictures are very helpful bud. And no, you dont have to have an 06 lib in your design. 
 
 
 
 

 
Squirrely
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Posted: Tuesday, May 12, 2009 at 6:06:12 PM | IP Logged

edited by: Squirrely on Tuesday, May 12, 2009 at 6:07:00 PM
 
OK
Thanks for the replies.....
I made another hole while reading Homeboy Par 3 hole tutorial, and everything work out this time. No black spots..... :)


Ill try to figure out how to post screenshots tonight so you designer know what the heck Im trying to explain from no on. Im so tickled with learning this stuff, and it is just the coolest to go test a golf hole that you built in CA. Had a smile across my face that reached from here to the moon after actually playing the hole in TW 08 just now. Takes alot of time & effort to build these courses, and Im stilled in shock at what every designer here goes through building one of these custom courses.
Just amazing it is.......

Squirrely

 
 
 
 
 

 
Squirrely
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Posted: Tuesday, May 12, 2009 at 6:20:14 PM | IP Logged


Testing screenshot picture



 
 
 
 
 

 
axe360
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Posted: Tuesday, May 12, 2009 at 6:22:11 PM | IP Logged

That's some pretty darn good bunker work!!! 
 
 
 
 

 
Squirrely
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Posted: Tuesday, May 12, 2009 at 6:34:14 PM | IP Logged

edited by: Squirrely on Tuesday, May 12, 2009 at 6:38:00 PM
 

I did it............. Woooo hoooooo
Now I know how to do screenshots, but I wont lie, my wife helped with with changing the picture to jpg..........


Thanks for the compliment on my bunker, but I wouldnt have be able to do this without all those killer tutorials made by other designers.
I just been living on CA the last two days since I got it, and have played around with all the tutorials.............. LOL

Now Im going to go practice putting trees & things like that. I found out when looking over my hole I need to put more control points to get rid of the straight lines on sharp curves, but there is alot of stuff to learn with this designing. Im going to feel like I went to college after all this reading Ive been doing the last two days. Played around with the stairs, and its some hard work getting them on the right elevation & height. Lotta time involved with all that, and I just look at courses in a whole new way now after finding out what really goes into these making these courses.

Squirrely






 
 
 
 
 

 
Homeboy
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Posted: Tuesday, May 12, 2009 at 7:09:07 PM | IP Logged

Looking good there, Squirrely ... keep it up! 
 
 
 
 

 
BladeRunnerZ
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Posted: Tuesday, May 12, 2009 at 7:34:30 PM | IP Logged

Looks pretty darn good, see what happens when people actually read the tut's - lol

Looking forward to the first Squirrely release...  
 
 
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Squirrely
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Posted: Tuesday, May 12, 2009 at 10:03:20 PM | IP Logged

edited by: Squirrely on Tuesday, May 12, 2009 at 10:05:00 PM
 
Thanks alot..................
I have it alot easier with these tutorials showing me the way, and those who came up with these techniques are the ones who did hours & weeks of testing stuff to see what works good in CA. After I get OK enough working with CA, I want to make a links course. because I love how they play. Found out the hard way you gotta trust the camera view to know where to plant the trees, and not the overhead picture in CA. Thank goodness I can test in TW 08 because that would stink to make a course & then find out all the tress are all in the wrong places.

Im going to practice all week doing techniques while watching & reading the tutorials again & again, but there are still so many things I have to learn before attempting a full course. I have a feeling that the walls, stairs, and things that need to be stuck in the ground are very time consuming & tuff to do, I bet....
Ill find out soon enough this week.

Squirrely





 
 
 
 
 

 
Squirrely
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Posted: Tuesday, May 12, 2009 at 10:07:21 PM | IP Logged


Before I disappear into the CA for the rest of the week........


Here's how my final tree plantings looked on that hole



 
 
 
 
 

 
Squirrely
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Posted: Wednesday, May 13, 2009 at 8:44:31 AM | IP Logged

edited by: Squirrely on Wednesday, May 13, 2009 at 8:48:00 AM
 
Cant remember if I read or watched this anywhere.
Do you delete your buffer area around your hole when done with the smoothing & optimizing or do you just drop it with the ruff texture your using throughout the course ?

Im going to guess you leave the buffer area to lock in that hole from the rest of the course when playing it.
Boy, this stuff is overwhelming..........

Not sure if Im asking the right way with this because Im not the best with explaining things sometimes, and my English skills arent anything to be proud of either.....


Thanks
Squirrely


 
 
 
 
 

 
jimi
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Posted: Wednesday, May 13, 2009 at 9:06:37 AM | IP Logged

I don't think I've ever seen a first effort this good. Hats off! These tutorials must be good! Seeing this I wish I'd read them all before starting out, lol.
You can eliminate your buffer shapes. They're just there to keep your terrain work flom floating all over the plot, so to speak. Remember never to optimize at too high a setting or you'll lose all that subtle elevation work and smoothing. I never go beyond the 3rd click, 1st click for greens. 
 
 
 
 

 
Homeboy
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Posted: Wednesday, May 13, 2009 at 9:23:39 AM | IP Logged

I delete the temporary lime green buffer shape, rather than switching it to the base rough. But you could certainly keep it too.  
 
 
 
 

 
Squirrely
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Posted: Wednesday, May 13, 2009 at 2:13:52 PM | IP Logged


OK
Thanks for the encouraging words Jimi, and no way I do that hole without going through tutorials. I wanted to make courses so bad after seeing all the cool course y'all make here, and I was scared I wouldn't be able to do this with my sorry PC knowledge, but all the tutorials helped out so so much.
Just have to say thanks again to all those people who made the tutorials, and I may sound like a broken record , but I really appreciate the time involve it took to make them.

Started making a second hole for practice to see if I can recreate the same look of the first hole. Learning to have the same consistency across a whole course is really something I'll have to work on, but I didn't do to bad for my first time trying this. It's a chore to get this part right, but hopefully the more I do CA, the easier it will be to remember the exact technique used throughout a course.
I need to take notes...

Squirrely

 
 
 
 
 

 
Munroco
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Posted: Wednesday, May 13, 2009 at 2:32:17 PM | IP Logged

Very impressive first hole. Congratz.

Neil 
 
 
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