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Silent River
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Munroco
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Posted: Sunday, April 5, 2009 at 10:47:23 AM | IP Logged

I have tried to add a nice calming river sound but I'm having problems. IE I can't hear it. When I drop the sound onto the course and press play, it works fine. When I look at properties it says height -49 yards.
I can change this but when I look again it has reverted to ....-49 yards. The only way I can get this figure to stay in the plus range is to put it on top of a high hill, which kinda defeats the purpose. I don't even know if it plays way up there because its a long way from any holes. I have looked to see if I can find a sound tutorial but there doesn't seem to be one.

Another query while I'm here, does anyone know of a hazard texture that resembles grass/rough/weeds that would look right along a 2-3 foot shape on a river bank. I have tried Billy's reed but on a large river it doesn't look right.

Cheers

Neil 
 
 
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Homeboy
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Posted: Sunday, April 5, 2009 at 1:44:18 PM | IP Logged

I covered it in the Course Design Tips tut. You can only hear a sound within the radius that you set. The closer a golfer is to the center of the radius, the louder the sound will be. For water, make sure you loop the sound and make sure that the radius is large enough. 
 
 
 
 

 
Munroco
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Posted: Sunday, April 5, 2009 at 4:23:28 PM | IP Logged

Thanks for that Homeboy. I've actually put the sound right on the teebox to see if that would work, but no joy. The birds sing, but the river wont flow.

Neil 
 
 
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Munroco
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Posted: Monday, April 6, 2009 at 12:50:15 AM | IP Logged

I've given up on that sound, I just can't get it to work. Does anyone know any sound libraries with river sounds? The course architect ones are far too soft.

Cheers

Neil 
 
 
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jimi
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Posted: Monday, April 6, 2009 at 3:49:15 AM | IP Logged

If you sett he radius for the sound to a higher value, the sound gets louder. The radius indicates how far the sound will be heard i.e. it's loudest closest to the little speaker at the center of the sound cricle. With a river sound you must also set it to 'loop' to sound continuously.  
 
 
 
 

 
nuttywoody
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Posted: Monday, April 6, 2009 at 9:25:53 AM | IP Logged

edited by: nuttywoody on Monday, April 6, 2009 at 9:32:00 AM add
 
Try limiting sounds to 3 or 4 per hole and keeping overlap to a minimum. This solved a similar problem for me.

There is a topic somewhere here I stumbled on but cannot find it now. The topic actually addressed sounds causing crashes to the desktop, but I dicovered by trial and error that too many sounds in an area seems to make the game choos one or the ther also.

Thanks for tutorial suggestion too, I was wondering what I was going to do next.
Or, you could just name your course Silent River ;;-p 
 
 
 
 

 
Munroco
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Posted: Monday, April 6, 2009 at 11:18:52 AM | IP Logged

Thanks guys.

Making the sound area bigger works to a degree. I was trying to localise the sound before by using smaller areas. The drawback with the bigger area means I have problems getting the sound where I want it, ie along the riverbanks, without overlapping them, as the areas are now so big. But I'm getting there hopefully. A louder wave sound would solve these problems I think

I found a really nice river wave which works fine in the CA but I can't get it to work in the game. Maybe I'm doing something wrong with the libraries, I don't know. I'm using 2 pc's. My older one runs on XP and the newer one on vista, so I use CA on the older one and play the game on the newer one, which means I need to install libraries twice and I'm not to confident with the LC. If someone would care to put my wave sound in a library and see if they can make it work in game, that would be great. Then I'd know if it was me or the sound that was the problem.

A tutorial on sounds would be very welcome.

Cheers

Neil 
 
 
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nuttywoody
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Posted: Monday, April 6, 2009 at 11:25:24 AM | IP Logged

edited by: nuttywoody on Monday, April 6, 2009 at 3:43:00 PM sp
 
Download the freeware program Audacity. Its cool. Covert the sound to mono (;combine channels)to keep file size small. Also increase the amplitude. In my experiments making my own sond library, if the wav amplitude is below a certain threshold it will be inaudible in the game. Make it as high an amplitude as you can without clipping. 
 
 
 
 

 
nuttywoody
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Posted: Monday, April 6, 2009 at 11:36:21 AM | IP Logged

I found the thread I referenced above:

http://www.coursedownloads.com/forum/posts.asp?post=5456 
 
 
 
 

 
Munroco
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Posted: Monday, April 6, 2009 at 2:39:59 PM | IP Logged

BINGO.

I allready had Audocity installed, I just upgraded to the latest one, had a play about, and I got the sound I needed at the right level. Onwards and upwards. :)

Cheers

Neil

PS Silent River will now revert to Green River. 
 
 
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