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Water Reflections or Not
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axe360
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Posted: Thursday, March 19, 2009 at 12:57:38 PM | IP Logged

Still on the trail of the non-reflective water syndrome.

Watch your water features every time. Today as I was working on the 16th hole, I added a water feature to it, compiled, then started up the game, and all my other water on the rest of the course, went non-reflective.

So, I know that adding that new water made my other water non-reflective. So I changed that water to sand, and all my water was fixed.

Don't know exactly what this tells us, but it's one more clue, maybe.

But, all is not lost, after re-designing the water on the 16th, plus experimenting with lowering and or raising the slope, I not only have 1 water feature on that hole but now have 2.

Just thought I would post this, in case it may help out. 
 
 
 
 

 
fedexfrt357
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Posted: Thursday, March 19, 2009 at 1:31:07 PM | IP Logged

Same here man.... lost reflection in 8 and part of 11.... digging around looking...
raises one of the ponds 6in, and it came back... but the one directly across went dull...
its like a big puzzle.....lmao

Nice avatar by the way.... :) 
 
 
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...If it aint broke....fix it til it is...

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axe360
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Posted: Friday, March 27, 2009 at 8:41:34 PM | IP Logged

Thank you, I do like it a lot.

Some guy named fedexfrt357 made it for me.  
 
 
 
 

 
fedexfrt357
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Posted: Friday, March 27, 2009 at 8:48:21 PM | IP Logged

lol....oh, well that explains it.... lmao 
 
 
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...If it aint broke....fix it til it is...

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BladeRunnerZ
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Posted: Wednesday, April 22, 2009 at 11:03:09 AM | IP Logged

even some stock courses have water that misbehaves? 
 
 
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Golf can best be defined as an endless series of tragedies obscured by the occasional miracle

 
 
 

 
axe360
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Posted: Wednesday, April 22, 2009 at 12:09:24 PM | IP Logged

That's wild, I'll have to check that out.

Good eye! 
 
 
 
 

 
Quietly
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Posted: Wednesday, April 22, 2009 at 8:28:58 PM | IP Logged

Just to confuffle your minds completely...

On the course I'm currently working on, there is a pond in front of the green on number 2 (which reflects) and on the approach to that green you can also see a pond in the distance on number 7 which does not reflect...

...but when you get to number 7, that holes pond reflects just fine thank you very much. 
 
 
 
 

 
axe360
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Posted: Wednesday, April 22, 2009 at 9:26:40 PM | IP Logged

edited by: axe360 on Wednesday, April 22, 2009 at 9:27:00 PM
 
Yep, that sure does befaffles me. Someday we may figure this out.

Until then, I guess we just gotta watch our water, I feel like I can fix it 100% of the time, though.

Its just annoying.

Uhh, let me rephrase that and say, most of the time. lol 
 
 
 
 

 
Bobby Bolin
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Posted: Wednesday, April 22, 2009 at 9:29:43 PM | IP Logged

CA in a nutshell 
 
 
 
 

 
nuttywoody
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Posted: Wednesday, April 22, 2009 at 9:37:38 PM | IP Logged

I'm no expert, but it seems to be the nature of the rendering engine in TW to compromised= on the level of detail, particularly in the distance. Perhaps part of the formula causes the rendering to pass on reflections in order to maximise other shading and texture details. I wonder if the inconsistencies in water reflection might vary if other detail levels were dialed back. Might be worth a try. I think that generally in 3D rendering, reflections are some of the mos complex operations required. I've followed the development of 3D animation over the years a bit. It seems I recall that some of the major breakthroughs at one point were considered to be in reflections. 
 
 
 
 

 
 
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