CourseDownloads.com Logo
Welcome Guest - Login | Register
 Tiger Woods Golf Forum - Slow loading - Page 1
 
 
   
Menu:  Tiger Woods Forum : The Course Source
Slow loading
Post Reply    New Topic    New Topic  
Author  Message
 
Munroco
General Member
No User Image
Scotland
 
  Joined: 10/8/2008
  Posts: 427
 
 
Posted: Monday, February 2, 2009 at 9:55:03 AM | IP Logged

After reading some of the comments about my course, I did some trials.

With a pond as my base texture it took 38 secs average between holes. With an ocean base and a pond shape just inside the perimeter it took 34 secs. With purely an ocean it was 30 secs. (it took 32 secs for a hole at Harbour Town).

Obviously my PC will be slower than some and faster than others, but what would the best option be? Looks, playability or a compromise?

If i want to make a change, is it possible to re-upload my course?

Neil 
 
 
Munroco Signature

From Carnoustie, the REAL home of golf.

 
 
 

 
jmeier
General Member
No User Image
United States of America
 
  Joined: 3/19/2007
  B-Day: 8/1/1964 (60)
  Posts: 397
 
 
Posted: Monday, February 2, 2009 at 10:26:35 AM | IP Logged

edited by: jmeier on Monday, February 2, 2009 at 10:27:00 AM
 
30+ seconds between holes, I know I wouldnt wait to get to the 3rd tee before quitting no matter how good the course is. Using water texture of any type as your base texture will cause slow loading and or lag. It tries to create reflections for the entire size of the plot even though there are other textures on top of it in places. Replace the water texture with a dirt or grass texture and your loading times will improve. IMO playability is far mar important to looks. Jeff Jarvis can help you get a replacement version out. 
 
 
jmeier Signature

Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated.

 
 
 

 
BladeRunnerZ
General Member
No User Image
South Africa
 
  Joined: 11/10/2007
  B-Day: 9/18/1964 (60)
  Posts: 253
 
 
Posted: Monday, February 2, 2009 at 10:38:24 AM | IP Logged

you could try use a base texture that is not flagged as water that blends with the skyline then drop a new water shape inside of that, leaving a narrow perimeter of the base showing. 
 
 
BladeRunnerZ Signature

Golf can best be defined as an endless series of tragedies obscured by the occasional miracle

 
 
 

 
Munroco
General Member
No User Image
Scotland
 
  Joined: 10/8/2008
  Posts: 427
 
 
Posted: Monday, February 2, 2009 at 12:02:53 PM | IP Logged

Thanks for suggestions, have tried both but with no improvement. I replaced ocean with grass, then I tried base shape grass with a water shape inside, and loading times are still the same.

Can someone tell me how long it takes for them between the ball dropping on hole 1 and hole 2 generating on Harbour town.

Cheers

Neil 
 
 
Munroco Signature

From Carnoustie, the REAL home of golf.

 
 
 

 
axe360
General Member
No User Image
United States of America
 
  Joined: 3/2/2005
  B-Day: 3/26/1960 (64)
  Posts: 1,688
 
 
Posted: Monday, February 2, 2009 at 12:14:09 PM | IP Logged

For me, approx. 10 secs 
 
 
 
 

 
jmeier
General Member
No User Image
United States of America
 
  Joined: 3/19/2007
  B-Day: 8/1/1964 (60)
  Posts: 397
 
 
Posted: Monday, February 2, 2009 at 12:59:50 PM | IP Logged

edited by: jmeier on Monday, February 2, 2009 at 1:08:00 PM
 
For me 7 seconds. If you go into CLTool and get a list of the course properties which lists point counts etc and post it. It may give a good indication what is causing the problem. I took a brief look at the course. My loading times were not quite a severe. It was a little over 20 seconds for me which is still slower than I would ever play. I did note you have alot of water. Even if water is not your base texture, having large amounts of it, especially in a contigous body will cause problems. Have you tried eliminating the water all together with a different texture, or just replacing the base with a different texture and then putting a big water shape inside of it. Long sight lines will also cause performance problems. If you have a lot of water on the horizon to render that can cause problems. The courses I have done in the past that have ocean as a boundry is to have a very small shape. Approximately 300 yards or so maybe even a bit less from the last viewable point on the hole. I let the pano do the rest of the ocean. maybe post a screenshot of the course layout from the CA. 
 
 
jmeier Signature

Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated.

 
 
 

 
Bobby Bolin
General Member
No User Image
United States of America
 
  Joined: 7/28/2003
  B-Day: 5/5/1988 (36)
  Posts: 1,427
 
 
Posted: Monday, February 2, 2009 at 1:48:40 PM | IP Logged

Neil,

You fixed the confidence folder right? 
 
 
 
 

 
BladeRunnerZ
General Member
No User Image
South Africa
 
  Joined: 11/10/2007
  B-Day: 9/18/1964 (60)
  Posts: 253
 
 
Posted: Monday, February 2, 2009 at 2:09:15 PM | IP Logged

edited by: BladeRunnerZA on Monday, February 2, 2009 at 2:16:00 PM
 
Neil, 12 secs for me on your course, 4 secs Harbour Town

Its not the confidence folder issue, as i have that sorted as im sure many of the others have.

Its probably a combination of issues as mentioned, the course has very long sight lines to the edge of the plot which is entirely reflective water.

Try also to go thru every shape on the course with a right click and select properties it will tell you how many points the shape has and what percentage you can save. Those cliff faces could be quite high.

I recenty played Reflection Bay06 in TW08 and holes 7 to 10 take extremely long to load (;15-25 seconds), these holes have a vast amount water and the sight lines are long. 
 
 
BladeRunnerZ Signature

Golf can best be defined as an endless series of tragedies obscured by the occasional miracle

 
 
 

 
Munroco
General Member
No User Image
Scotland
 
  Joined: 10/8/2008
  Posts: 427
 
 
Posted: Monday, February 2, 2009 at 3:41:41 PM | IP Logged

edited by: Munroco on Monday, February 2, 2009 at 4:04:00 PM
 
Appreciate the suggestions guys, Ill go fix my confidence folder. While I may have missed the odd shape, Im pretty sure the course is fully optimised. So far Ive tried;;

Base shape as pond - looks v nice but slow
Base shape as ocean - not so nice but a little quicker
Base shape as grass with pond/ocean as shape inside. again a little quicker (;no difference between pond and ocean.
Base shape as grass, no water at all - same as above.

Here is a pic from CA with course info.

Edit: I fixed the confidence folder - loading time for base shape pond is down from 38-17 secs, so it works for me, but obviously it still need to be improved. 
 
 
Munroco Signature

From Carnoustie, the REAL home of golf.

 
 
 

 
ChadLegend
General Member
United States of America
 
  Joined: 7/12/2007
  B-Day: 10/12/1963 (61)
  Posts: 262
 
 
Posted: Monday, February 2, 2009 at 6:38:44 PM | IP Logged

Looks like you could trim the perimeter quite a bit more...That should help also.. 
 
 
ChadLegend Signature


No one ever says Its only a game when their team is winning.

 
 
 

 
Munroco
General Member
No User Image
Scotland
 
  Joined: 10/8/2008
  Posts: 427
 
 
Posted: Tuesday, February 3, 2009 at 3:11:54 PM | IP Logged

I think it's sorted. Could someone be so kind as to give it a try for me. Its averaging about 9 secs between holes now with settings fairly low/medium.

Please message me and I'll send link. I'm not sure if its ok to post links on here.

Cheers

Neil 
 
 
Munroco Signature

From Carnoustie, the REAL home of golf.

 
 
 

 
 
There are 1 active members online
golfingod,
 
Forum Statistics

Tiger Woods Golf Forum - Slow loading - Page 1 Loaded in 0.297 seconds
Tuesday, November 26, 2024 @ 5:32:15 PM

Copyright 2024 - CourseDownloads.com
All Rights Reserved - No part of this site may be reproduced or used without express written permission of the CourseDownloads.com Staff

CourseDownloads.com is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners.
Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.