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noise texture in distance
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nuttywoody
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Posted: Friday, January 30, 2009 at 10:11:37 PM | IP Logged

I keep getting this noise in the distance. I made it go away once by lowering the point count for one overused texture. Is this point-count related? This course is pushing it at 64,400 points. (Sorry I could not figure out how to search for this before asking.)  
 
 
 
 

 
Bobby Bolin
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Posted: Friday, January 30, 2009 at 10:36:29 PM | IP Logged

That's part of the pano. Not much you can do about it other than extending the boundary of your course. 
 
 
 
 

 
ron717
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Posted: Friday, January 30, 2009 at 11:03:36 PM | IP Logged

Like Bobby says, part of the pano, your hole is to close to the edge of the plot most the
time when you see this. Keep your holes away from the edge. Try a different pano, some don't show this as much. You can have more than 64,000 points on a course, some of mine have 180,000.

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Homeboy
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Posted: Friday, January 30, 2009 at 11:45:16 PM | IP Logged

That looks like a missing texture so that the HIG Bowl at the bottom of the pano is then visible. You need to split up the point count on that texture. As ron says, you can have more than 65K in points -- I've had about 200K on some courses -- it's just a question of spreading the points out across different textures so none become transparent. 
 
 
 
 

 
jimi
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Posted: Saturday, January 31, 2009 at 5:30:24 AM | IP Logged

Homeboy is probably right. That looks like as texture with too many points in it.
B.t.w., when you do a pano library, you can change the texture for the HIG bowl to make it more compatible with the colors of the actual pano. 
 
 
 
 

 
nuttywoody
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Posted: Saturday, January 31, 2009 at 7:52:30 AM | IP Logged

Thanks all. You guys have been great. I really appreciate your patient and thoughtful answers. 
 
 
 
 

 
Homeboy
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Posted: Saturday, January 31, 2009 at 9:53:20 AM | IP Logged

If you can't figure out the problem, I'd be happy to look at the tca file. 
 
 
 
 

 
Stefanie2k6
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Posted: Sunday, February 1, 2009 at 2:23:12 PM | IP Logged

If the edge that you're too close to is on the top or the right side of the plot, you can add more yardage by going to Edit in the CA and click on Course Properties and make your changes there. The Course Width and Course Height can be increased and must be between 500 and 4000 yds. If you're using the Terrain Assist Tool, you'll want to wait until you've completely finished transferring all of the shapes to the CA. 
 
 
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jimi
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Posted: Monday, February 2, 2009 at 7:39:48 AM | IP Logged

Changing the hig bowl is another option that can work well. I did that on my gapsesie course, where I replaced it with an ocean texture. It gets stretched a bit, but the end result looks quite good, I think. It blends pretty well with both the plot and the pano. In the pic it's between the rough texture and the peninsular thing at the left. It actually looks a bit like surf waves, I think. I did the same thing on my last course with a desert texture. I figure if you change the hig bowl tga with a tga of the base texture you use for your plot, it'll look better than the default one that's in there. You'd probably have to create a new pano tho. 
 
 
 
 

 
nuttywoody
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Posted: Sunday, February 8, 2009 at 10:38:19 AM | IP Logged


Homeboy said:
"That looks like a missing texture so that the HIG Bowl at the bottom of the pano is then visible. You need to split up the point count on that texture. As ron says, you can have more than 65K in points -- I've had about 200K on some courses -- it's just a question of spreading the points out across different textures so none become transparent."


I've been trying to find something on this "hig" thing, but no luck so far. I'd like to give it a try. I have fixed some problem areas by extending plot size, but I have 3 holes to the left and bottom that this does not work for. Noise only appears in high-angle ball flight. 
 
 
 
 

 
jbcalg
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Posted: Sunday, February 8, 2009 at 11:06:26 AM | IP Logged

edited by: jbcalg on Sunday, February 8, 2009 at 11:08:00 AM
 
when making a pano library there is a buffer image named HIG_Bowl.tga
that appears between the perimeter edge and the bottom of the pano
to fill in any gaps as the pano is a 360 degree image but the course perimeter isnt (;usually)

unfortunately, the bowl colour, look etc is set when the library is created - cant change afterwards with out the original pano image files

adjusting the perimeter to be closer to a circle shape might help
ive used the Tools > Set Course Perimeter tool to modify a perimeter to better fit a pano
(;cart pulling horse so to speak)
set a number of perimeter points, 4-6 on short sides, 6-8 on long sides, to give you more movement options

but with high angle shots theres often a bit of pano bowl that appears 
 
 
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nuttywoody
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Posted: Monday, February 9, 2009 at 9:16:10 PM | IP Logged

edited by: nuttywoody on Monday, February 9, 2009 at 9:17:00 PM
 
Im pretty much at the limit of what I might be able to do to fix this. The only possibility for improvement might be a pano lib with a more forgiving hig texture. Any and all sugesstions are welcome. Anything resembling green rolling hills would be great. The two I have tried are Southern Low Hills and English HIlls. Both have the same hig texture pictured above. Ill give it a day or so and then Ill release. Heres a pic... 
 
 
 
 

 
jbcalg
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Posted: Monday, February 9, 2009 at 10:09:29 PM | IP Logged

can you post a pic of your CA plot with hole #s etc 
 
 
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nuttywoody
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Posted: Monday, February 9, 2009 at 11:01:51 PM | IP Logged

edited by: nuttywoody on Monday, February 9, 2009 at 11:02:00 PM
 

jbcalg said:
"can you post a pic of your CA plot with hole #s etc"


As requested, thanks for your interest. 14, 15 and 16 are the problems. 
 
 
 
 

 
jbcalg
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Posted: Tuesday, February 10, 2009 at 11:06:56 AM | IP Logged

can't really tell from that pic, it does look a little tight at the bottom
have you created the perimeter yet?

tools, create perimeter,
then you get a click/set point function - click a series of points around the course, when you get around the course and back to the first point, it forms a shape around the course where only the inside is visible while playing

the points can then be dragged to change the shape

might try the method homeboy suggested above - splitting the texture points along there

or as he suggested elsewhere - could you add some low hills where the noise is seen ? 
 
 
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nuttywoody
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Posted: Tuesday, February 10, 2009 at 2:18:11 PM | IP Logged

edited by: nuttywoody on Tuesday, February 10, 2009 at 2:21:00 PM
 
I said.. 14, 15 and 16 are the problems.

Eureka, I have answered my own question. I will simply wipe out a few holes to the south, add a few to the north and east and viola, it is finis... (;HOPE) I could even simply relocate and re-build the shapes for the holes that I have.

I really apreciate the thoughtful responses and support.

New tutorial idea: Concepts in Plot Planning, Management, and Problem-solving 
 
 
 
 

 
nuttywoody
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Posted: Sunday, February 15, 2009 at 9:56:05 AM | IP Logged

I think some of my problems are due to the high elevation of some holes in combination to be a bit close to the edge. I relocated one problem hole to the right side of the plot and gave it 275 yards to the perimeter, with another 150 yards beyond the perimeter to the edge.

Still in certain camera angles, the hig bowl texture showed up just a bit. I extended the plot width yardage beyond the perimeter another 200 yards, and now everything is ok.

I'm not sure if the higher elevations make the pano load a bit higher off the plane or what. It seems that the effect was one of seeing the edge of the plot under the bottom of the pano, even though the edge was beyond the perimeter. 
 
 
 
 

 
 
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