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mr2
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Posted: Wednesday, January 21, 2009 at 9:17:12 PM | IP Logged

USed Jimi's gmax tutorial to create a house. Took some playing around to get use to the program nad icons, but finally was successful. Hats off to you Jimi!! One question - how do I get this house in a "library" from TW08?

Any help would be wonderful. Another question, This program works the same for creating textures??

Thanks in advance... 
 
 
 
 

 
jimi
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Posted: Friday, January 23, 2009 at 2:29:02 PM | IP Logged

Thanks. You'll need the 2002 Library Crerator, which you can use with the TW2002 demo installed. 
 
 
 
 

 
TruBluMich
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Posted: Friday, January 23, 2009 at 4:58:11 PM | IP Logged

Works fine for me to use the 2006 LC and just replace the exe file with the 2002 exe file. 
 
 
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jimi
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Posted: Friday, January 23, 2009 at 7:14:43 PM | IP Logged

I am afraid that goes beyond my digital capabilities, lol. 
 
 
 
 

 
mr2
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Posted: Friday, January 23, 2009 at 10:24:17 PM | IP Logged

Does this mean I need Tw 2002 and the LC 2002? 
 
 
 
 

 
jimi
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Posted: Saturday, January 24, 2009 at 7:56:22 AM | IP Logged

You will need LC2002. It'll work fine with the 2002 game demo. All here:
http://www.easports.com/platforms/games/tigerwoods2002/downloads.jsp
You will get some error messages and the program will crash after compiling a lib, but that is normal for this configuration. One thing you have to be aware of is that you have to tweak the texture settings. In your library open the textures tab, right-click on a texture and select "edit". In the window that opens next, click "render properties". A new window will pop up where you have to check "Clamp U(for skirts)" and uncheck "structure". If you don't, the CA will treat the texture as a terrain texture and your structure will show up all black.  
 
 
 
 

 
mr2
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Posted: Saturday, January 24, 2009 at 8:42:44 AM | IP Logged

Thanks for the help. I downloaded LC2002 and of course it was looking for TW02. Thanks for the link for TW02 demo. Will give this a try.  
 
 
 
 

 
 
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