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Cart path planning and integration
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nuttywoody
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Posted: Sunday, January 18, 2009 at 10:44:38 AM | IP Logged

edited by: nuttywoody on Sunday, January 18, 2009 at 2:58:00 PM edit
 
So I am wrapping up my course design, and one thing I am not satisfied with is my cart paths. I have done some searching, and I wonder if I have missed a tutorial on this.

I think maybe I am in need of better planning and some common sense. It did not occur to me that I should design my layout around the cart paths until I was quite far along.(;?)

In particular I have breaks where the path crosses from one texture to the next. For the main I have just tried to keep the beaks out of the obvious sight-lines.

Also, I think I am too lazy to do extensive terrain work to accomodate paths in my rugged landscape. (;I think I need a tutorial on motivation for that one.) Perhaps there is a civil engineer in here that can explain leveling and cut-backs for steep terrain?

But anyway, if anyone would care to share advice or tips with on this I would be grateful. I would like to have a strategy in mind for when I start a new course, perhaps laying out tee, fairway, and green first, paths second, and textures last. As for Caveland Valley I will be investing in some all-wheel-all-terrain carts I suppose. (;tia) 
 
 
 
 

 
Homeboy
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Posted: Sunday, January 18, 2009 at 11:23:21 AM | IP Logged

I personally think that one of the basic things that separates a great course from a good course is the amount of time and effort that goes into cartpaths. By this, I mean flowing cartpaths -- no jagged edges -- that take you on pass-able terrain so that your cart (or buggie) won't tip over if you actually tried to use it. No trees on the cartpaths ... those are a driving hazard! I take pride in my cartpaths, but I really think Stef is the master. :-)

This means that you really need to plan your cartpaths ahead of time in order to figure out where to place your buffer shapes so as to not interfere with cartpaths too much. And you need to think about your elevation work to make sure that you won't have paths over unnatural slopes.

My basic tips on cartpaths (tip 11 in Course Design Tips) are using a wider path than the 6 foot default, using relatively short segments, and using lots of control points around corners to get rounded edges. Also, you can make intersections to paths that are nice and rounded (and pleasing to the eye) if you hand-draw those segments like this:

 
 
 
 
 

 
nuttywoody
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Posted: Sunday, January 18, 2009 at 4:17:16 PM | IP Logged



Thanks H. I read course design tips 3 times before starting my course, it was very helpful. 
 
 
 
 

 
jimi
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Posted: Sunday, January 18, 2009 at 4:53:33 PM | IP Logged

One trick that I use when confronted with a path that runs along a slope is use the two-shape method to level it. I measure the slope across the path (say about 4') and then draw a narrow shape alongside it. I then draw a second shape, one side alongside the opposite side of the path of where I dre my narrow shape and the other well away from it, select both shapes and lower or raise by 4', depending on whether I drew my narrow shape on the high or low side of the path respectively.  
 
 
 
 

 
ZB
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Posted: Monday, January 19, 2009 at 6:44:16 AM | IP Logged

Wish there were cart paths on my local course, in fact...I sometimes wish we had buggies, as the course is located at the highest point in the Cotswolds and the hills have me feeling like I'm 90 not 45 LOL.

http://www.cleevehillgolfcourse.co.uk/29/Services_Available/Golf.aspx

 
 
 
 
 

 
 
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