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How to build Panos in Simple Terms.
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Hyno Designs
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Posted: Wednesday, December 10, 2008 at 2:00:09 PM | IP Logged

Hello,

I have never really looked in to this feature however would like to create a few panos for the 08 game. Have tons of great pictures.

Was wondering how you set it up in the LC and how do u put together the segments.

Hyno 
 
 
 
 

 
jimi
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Posted: Wednesday, December 10, 2008 at 2:55:08 PM | IP Logged

Your image has to be 1024 pixels high and 12X1024 pixels wide, because you have to chop it up into 1024X1024 segments. You have to erase the sky and add an alpha channel where you delete the section containing the actual pano (minus the sky.) You have to do that for every segment. It's most tedious, but good luck. 
 
 
 
 

 
jmeier
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Posted: Wednesday, December 10, 2008 at 3:23:12 PM | IP Logged

I think I have a pano tutorial written by the photoshop maestro McBruce. I will see if I can dig it up and get Jeff to post it in the proper place. Bascially though as Jimi entails, you need a pano that is either 512px high or 1024px high by 12288 wide. You then slice it in half, flip the two halves around to hide the seam. This is where it will join in the game. Same the finished image as origpan.tga. Then slice into 12 1024px wide segments and save each one as pan01.tga through pan12.tga. They go into the pano directory in the LC. You will also need a 12seg.obj file with the correct height settings for 07/08. HikerBob has one floating around. With all of this, you just add the pano to the LC and compile. 
 
 
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Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated.

 
 
 

 
jimi
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Posted: Wednesday, December 10, 2008 at 3:44:22 PM | IP Logged

edited by: jimi on Wednesday, December 10, 2008 at 3:46:00 PM
 
Im not entirely sure, but I believe the LC sets the proper obj settings. All I ever do is create the pan01.tga through pano12.tga segments and tell the LC to use the 12 segments option. It doesnt show the proper pano in the LC but it will render alright in the CA and the game. 
 
 
 
 

 
jbcalg
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Posted: Wednesday, December 10, 2008 at 4:29:29 PM | IP Logged

http://www.coursedownloads.com/extras/details.asp?id=111

McB's tutorial in utils section - 07 design category
but it doesn't contain the HikerBob files

jimi - you likely switched the obj files at some time, the default 06 ones shouldn't work :) 
 
 
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jimi
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Posted: Wednesday, December 10, 2008 at 6:36:37 PM | IP Logged

Not at all improbable. I forget what I do on my pc half the time anyway because I don't understand how or why, lol. 
 
 
 
 

 
Hyno Designs
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Posted: Wednesday, December 10, 2008 at 6:54:45 PM | IP Logged

I just slopped this together, but it is 3 photos, I didn't do any blending...The last segement on the end blends back in to the front?

How does it work with the CA? Where does it start and end?

Now I chop this up in to 12 segments?

How do u get it to show up in the game...

Also I see panos flip were you see below them, how do u set that area up.

How to do set it up so it shows up. Cause the 06 panos no longer work...




 
 
 
 
 

 
dawg8
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Posted: Thursday, December 11, 2008 at 12:23:51 AM | IP Logged

You guys amaize the hell out of me with all the design talk...way over
my head...lol...but i really love all the courses you folks create and
Edinbrugh Usa is a beauty. THANKS KEEP THEM COMING

dawg8/sd4620

p.s. the real courses are my fav's 
 
 
 
 

 
jimi
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Posted: Thursday, December 11, 2008 at 11:45:03 AM | IP Logged

Chris, what you have to keep in mind is that the left and right edges of your pano have to match up. That's what Jim meant by flipping the picture. That way you get two mirror images that you can splice together. Personally I prefer not to use that method because I find it esthetically unsatisfying. I blend my images into each other using the different tools available in PS. I usually make a pano that pleases me from different images, like you have there, by blending them into each other. I then turn the whole thing back to one layer, and copy and paste that twice onto the image. Then I move the two layers that I just created to the right and left respectively until the edges line up. I then take another picture, paste that over the seam and blend in into the bakcground. Not that hard in theory, but it takes some practice. 
 
 
 
 

 
jmeier
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Posted: Thursday, December 11, 2008 at 12:18:49 PM | IP Logged

I use similar blending techniques to join the edges and mask out the seam. But didn't want to go into alot of image editing details to start with. But the end result is the same make an image that once seamed together appears to be one continuous image where you cannot tell it was seamed together. 
 
 
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