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panoramic invasion of course
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Whiffle56
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Posted: Sunday, December 7, 2008 at 10:31:21 PM | IP Logged

hey all:

Was telling you earlier how the panorama invades this course in the architect. First of all, it is a recreation of a course I made in pga2000. I did use the course perimeter tool on it and am wondering if the panorama will now be too close to the course to work properly. If that is the case I'll have no problem with not pursuing this course in the future. Am just really curious if this is the main problem or not. These are pics of hole #3 and there are many other holes out near the perimeter that this happens too. Now I've optimized about the max on this course. Cant get any more unless I go to the 5th line then it just starts wrinkling it again. Too much optimization. If there are any ideas, I would appreciate hearing about them. Like I said, I wouldnt have a problem scrapping this one and trying to do another course. Thank you for your input.

Whiff 
 
 
 
 

 
jimi
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Posted: Monday, December 8, 2008 at 5:55:16 AM | IP Logged

Looks like you got too high a point count there. It is hard to tell without seeing the CA file. What you could try is draw some buffer shapes around the offending areas to see if you can get the point count down. It is sometimes a good idea to draw a buffer shape for every 3 or 4 holes that you do on top of the base texture. Point count in your base texture can run up pretty high. Don't know if this helps. 
 
 
 
 

 
Homeboy
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Posted: Monday, December 8, 2008 at 8:32:45 AM | IP Logged

Yup, you've got a massive invisible texture there ... you can tell by the blackened area in the overhead view. Once the point count on any one texture exceeds ~65,000 points, it will no longer render. Optimize more or spread the point count among other textures.

Read some of the tutorials that are available out there ... jimbo64.com has a good one and I also cover this topic in my Course Design Tips tutorial.

Best of luck. 
 
 
 
 

 
Whiffle56
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Posted: Monday, December 8, 2008 at 10:39:45 PM | IP Logged

did get hole 3 and 4 worked out... been smoothing and optimizing, smoothing and optimizing, and still have this at hole 5 and 6 area... just cant quite get it to stop. Anyone wanna take a look at the tca to see what they can do? I understand completely any no responses. LOL.

Whiff 
 
 
 
 

 
jmeier
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Posted: Tuesday, December 9, 2008 at 7:54:24 AM | IP Logged

Have you used the point count indicator to make sure you don't have any high point counts. You can send me the tca along with a list of the libraries. As long as I do not have to install a bunch of new libraries I will take a look at it. 
 
 
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Whiffle56
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Posted: Tuesday, December 9, 2008 at 8:48:28 AM | IP Logged

yeah ive used it... nothing lights up untill around the 3200 pt total, and nothing around the areas that the photos are from.

Whiff 
 
 
 
 

 
jimi
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Posted: Tuesday, December 9, 2008 at 3:30:27 PM | IP Logged

What's the point count on your base texture? 
 
 
 
 

 
Whiffle56
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Posted: Tuesday, December 9, 2008 at 9:15:07 PM | IP Logged

pardon my ignorance, but where does it say base texture points? Is that the total points when using the point indicator where the edge lights up? or is it a different value?

Whiff 
 
 
 
 

 
Homeboy
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Posted: Tuesday, December 9, 2008 at 10:10:48 PM | IP Logged

Under the View tab, make sure that the Status Bar is checked. You can see the point count in the bottom right corner of the screen by holding the cursor over a shape. Your base plot is likely over 65K points or the aggregate point count on that texture across the entire plot is over 65K points. That's why it's not rendering.

 
 
 
 
 

 
Whiffle56
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Posted: Tuesday, December 9, 2008 at 11:35:36 PM | IP Logged

28,501 is point count on main texture bro
 
 
 
 
 

 
Homeboy
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Posted: Wednesday, December 10, 2008 at 12:03:24 AM | IP Logged

... plus all the other shapes where you use the same texture. What's your total point count when you look at Course Info? 
 
 
 
 

 
jimi
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Posted: Wednesday, December 10, 2008 at 4:38:13 AM | IP Logged

Don't use your base texture elsewhere on the course. If your base is 28,000 points and you have just 10 other shapes around the 3200 points area, you're getting perilously close to 65,000. 
 
 
 
 

 
Whiffle56
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Posted: Wednesday, December 10, 2008 at 9:08:37 AM | IP Logged

not only have I gotten perilously close Jimi, I've doubled it I'm afraid. I show total point count on the file to be 123660 with a breakline point total of 86300. I've never run across this so I could use some info on how to get it down. Have no clue of how thats done.

Whiff..

PS.. this is a file from pga.. does it have to do with that? 
 
 
 
 

 
jimi
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Posted: Wednesday, December 10, 2008 at 9:34:05 AM | IP Logged

You have to add up the total for every texture that you use. Your base texture will normally run up the highest point count. It can be up to 30,000+ points. So you'd better not use it elsewehere on your course. What I usually do is draw a buffer shape around every two or three holes. Say, I've used the St Andrew's deep rough as my base texture. I'll draw a shape using a different deep rough texture around the area where I want my first 3 holes to be and smooth and optimize within that area for the holes that I'm laying down. After I've finished the bufer area will have a point count of maybe around 6,000 at the max. If I do one for every three holes I'll need 6, so that will give me a total point count for that exture of around 36,000 points, well below the cut-off mark. Using buffers also prevents too many points 'bleeding' into the base texture, so that stays pretty low as well.  
 
 
 
 

 
 
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