|
|
axe360 |
General Member |
|
United States of America |
|
Joined: 3/2/2005 |
B-Day: 3/26/1960 (64) |
Posts: 1,688 |
|
|
|
Posted: Thursday, November 13, 2008 at
8:44:20 PM |
IP Logged |
|
edited by: axe360 on
Thursday, November 13, 2008 at
11:12:00 PM
|
|
I could use a couple of testers, if anyone is interested here are the links to the course and the list of libs needed.
Thank you in advance and please get back to me with any constructive criticism.
Sorry all, but testing has proven its immense value.
Boze found a problem, I will try to fix and reload.
Thanks all.
|
|
|
|
|
|
|
|
Boze |
General Member |
|
United States of America |
|
Joined: 1/29/2006 |
B-Day: 1/1/1901 (123) |
Posts: 479 |
|
|
|
Posted: Thursday, November 13, 2008 at
9:11:16 PM |
IP Logged |
|
Excellent layout Axe, plays and looks great so far at my end!
only thing I saw was this...... |
|
|
|
Boze Signature |
|
XBL: xXBoze66Xx |
|
|
|
|
|
|
|
axe360 |
General Member |
|
United States of America |
|
Joined: 3/2/2005 |
B-Day: 3/26/1960 (64) |
Posts: 1,688 |
|
|
|
Posted: Thursday, November 13, 2008 at
9:48:03 PM |
IP Logged |
|
Holy crap, thx Boze I'll get right on it. |
|
|
|
|
|
|
|
axe360 |
General Member |
|
United States of America |
|
Joined: 3/2/2005 |
B-Day: 3/26/1960 (64) |
Posts: 1,688 |
|
|
|
Posted: Thursday, November 13, 2008 at
9:53:43 PM |
IP Logged |
|
I wonder how I will fix this, as I don't see it when I play. |
|
|
|
|
|
|
|
axe360 |
General Member |
|
United States of America |
|
Joined: 3/2/2005 |
B-Day: 3/26/1960 (64) |
Posts: 1,688 |
|
|
|
Posted: Thursday, November 13, 2008 at
9:55:00 PM |
IP Logged |
|
edited by: axe360 on
Thursday, November 13, 2008 at
9:55:00 PM
|
|
If anyone can help me as to why Boze has the missing texture but I do not, I would really appreciate it. |
|
|
|
|
|
|
|
|
jbcalg |
General Member |
|
Canada |
|
Joined: 7/16/2005 |
B-Day: 4/1/1969 (55) |
Posts: 987 |
|
|
|
Posted: Thursday, November 13, 2008 at
11:19:06 PM |
IP Logged |
|
edited by: jbcalg on
Thursday, November 13, 2008 at
11:20:00 PM
|
|
i see it too - pics sent
seems the cart path occupies a different dimension
ati card, what are you using ? |
|
|
|
jbcalg Signature |
|
======== JBCalg Self Promotion doesnt make it so ======== |
|
|
|
|
|
|
|
BladeRunnerZ |
General Member |
|
South Africa |
|
Joined: 11/10/2007 |
B-Day: 9/18/1964 (60) |
Posts: 253 |
|
|
|
Posted: Thursday, November 13, 2008 at
11:23:28 PM |
IP Logged |
|
Axe, going to have a look at it now, possibly check the point count on that path. |
|
|
BladeRunnerZ Signature |
|
Golf can best be defined as an endless series of tragedies obscured by the occasional miracle
|
|
|
|
|
|
|
|
axe360 |
General Member |
|
United States of America |
|
Joined: 3/2/2005 |
B-Day: 3/26/1960 (64) |
Posts: 1,688 |
|
|
|
Posted: Thursday, November 13, 2008 at
11:29:34 PM |
IP Logged |
|
Thank you all very much. |
|
|
|
|
|
|
|
BladeRunnerZ |
General Member |
|
South Africa |
|
Joined: 11/10/2007 |
B-Day: 9/18/1964 (60) |
Posts: 253 |
|
|
|
Posted: Thursday, November 13, 2008 at
11:59:02 PM |
IP Logged |
|
I've had this before in my base texture and it seemed to occur in areas that are very flat ie where little terrain work occured.
What i did was to create some very small hills or undulations in that area of the base texture and then re-optimise the base texture. Make sure that optimise with children is OFF and make a backup copy of the course beforehand.
But i too would ask doctor Roger.
|
|
|
|
BladeRunnerZ Signature |
|
Golf can best be defined as an endless series of tragedies obscured by the occasional miracle
|
|
|
|
|
|
|
|
Homeboy |
General Member |
|
United States of America |
|
Joined: 1/20/2006 |
B-Day: 10/3/1968 (56) |
Posts: 256 |
|
|
|
Posted: Friday, November 14, 2008 at
9:52:11 AM |
IP Logged |
|
Larry, if you want to send me the tca, I can take a look. |
|
|
|
|
|
|