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Tiger Woods Golf Forum - course points.... - Page 1 |
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ChadLegend |
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United States of America |
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Joined: 7/12/2007 |
B-Day: 10/12/1963 (61) |
Posts: 262 |
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Posted: Saturday, November 8, 2008 at
5:35:26 PM |
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What causes the biggest run-up of points, early in a course design? |
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ChadLegend Signature |
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No one ever says Its only a game when their team is winning. |
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jimi |
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Netherlands |
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Joined: 2/24/2007 |
Posts: 750 |
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Posted: Saturday, November 8, 2008 at
5:58:07 PM |
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Terrain wrok, i.e. elevating, flattening and smoothing your terrain. That's why you have to optimze. You can't optimize e too much tho, or else you lose all the detail you just put in. It's a fine line. I usually optimize at the 3rd click. |
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Quietly |
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Canada |
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Joined: 8/28/2004 |
B-Day: 12/12/1800 (223) |
Posts: 297 |
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Posted: Saturday, November 8, 2008 at
7:41:23 PM |
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Q - What causes the biggest run-up of points, early in a course design?
A - Terrain work
LOL... straight from the 'state the obvious' department...
A more specific answer is that bunker work tends to be the most demanding.
It's especially true if you use the two shape method of construction, including the smoothing. I find my bunkers can cost from 8,000 to 14,000 points per bunker, before I optimize them. Generally, I find it best to optimize each bunker upon completion, or at least by the end of each hole to prevent any point count build-ups. |
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ChadLegend |
General Member |
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United States of America |
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Joined: 7/12/2007 |
B-Day: 10/12/1963 (61) |
Posts: 262 |
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Posted: Sunday, November 9, 2008 at
4:46:26 AM |
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Thanks for the response....from two of the best designers in the game! |
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ChadLegend Signature |
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No one ever says Its only a game when their team is winning. |
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Bobby Bolin |
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United States of America |
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Joined: 7/28/2003 |
B-Day: 5/5/1988 (36) |
Posts: 1,427 |
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Posted: Monday, February 16, 2009 at
10:51:30 PM |
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I've began to notice, anytime you use two shapes to elevate that shoots up the point count tremendously. |
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nuttywoody |
Course Staff |
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United States of America |
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Joined: 8/9/2008 |
Posts: 288 |
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Posted: Thursday, February 19, 2009 at
9:48:04 PM |
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Try listing various shapes after various terrain manipulations to get point counts as you work. It's a good learning tool. Those little 3" deep dirt lips on the bunker made with the 2-shape method can easily run up into the 10K range. Fortunately you can optimize 90% and they still (mostly) keep their shape.
2-shape terrain work resulting in near verticals around complex curves is what I see running up the highest counts. The cool thing with these is if you make the vertical a rock texture, then max optimize, it actually looks more rocky and doesn't cost much in points. |
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