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ChadLegend
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Posted: Saturday, November 8, 2008 at 5:35:26 PM | IP Logged

What causes the biggest run-up of points, early in a course design? 
 
 
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No one ever says Its only a game when their team is winning.

 
 
 

 
jimi
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Posted: Saturday, November 8, 2008 at 5:58:07 PM | IP Logged

Terrain wrok, i.e. elevating, flattening and smoothing your terrain. That's why you have to optimze. You can't optimize e too much tho, or else you lose all the detail you just put in. It's a fine line. I usually optimize at the 3rd click. 
 
 
 
 

 
Quietly
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Posted: Saturday, November 8, 2008 at 7:41:23 PM | IP Logged

Q - What causes the biggest run-up of points, early in a course design?

A - Terrain work

LOL... straight from the 'state the obvious' department...

A more specific answer is that bunker work tends to be the most demanding.

It's especially true if you use the two shape method of construction, including the smoothing. I find my bunkers can cost from 8,000 to 14,000 points per bunker, before I optimize them. Generally, I find it best to optimize each bunker upon completion, or at least by the end of each hole to prevent any point count build-ups. 
 
 
 
 

 
ChadLegend
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Posted: Sunday, November 9, 2008 at 4:46:26 AM | IP Logged

Thanks for the response....from two of the best designers in the game! 
 
 
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No one ever says Its only a game when their team is winning.

 
 
 

 
Bobby Bolin
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Posted: Monday, February 16, 2009 at 10:51:30 PM | IP Logged

I've began to notice, anytime you use two shapes to elevate that shoots up the point count tremendously. 
 
 
 
 

 
nuttywoody
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Posted: Thursday, February 19, 2009 at 9:48:04 PM | IP Logged

Try listing various shapes after various terrain manipulations to get point counts as you work. It's a good learning tool. Those little 3" deep dirt lips on the bunker made with the 2-shape method can easily run up into the 10K range. Fortunately you can optimize 90% and they still (mostly) keep their shape.

2-shape terrain work resulting in near verticals around complex curves is what I see running up the highest counts. The cool thing with these is if you make the vertical a rock texture, then max optimize, it actually looks more rocky and doesn't cost much in points. 
 
 
 
 

 
 
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