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jurgie |
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Posted: Saturday, February 9, 2008 at
10:10:38 PM |
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I have noticed this more so in 08 customs than in prior versions. It seems like this problem seems to be more relegated to certain types of trees than others. The bottom of the trunks are significantly above the ground. Is this caused by using older version layouts and elevations when converting them for play in 08? It kind of messes up a otherwise great design. A perfect example is the newly released Smugglers Notch course. A super layout with terrifict blending of grass and fairway textures. This course displays more than a few of these floating trees, which is a crying shame for such a great design. |
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Maggie |
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Posted: Sunday, February 10, 2008 at
8:41:40 AM |
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I am not sure why you see this and I do not... must be a difference in video cards or settings. I see nothing like you do with the trees at 15... (as you mentioned at TWC where you do not frequent as much due to the new format) |
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eagls628 |
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Posted: Sunday, February 10, 2008 at
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"I am not sure why you see this and I do not... must be a difference in video cards or settings. I see nothing like you do with the trees at 15... (as you mentioned at TWC where you do not frequent as much due to the new format)" |
Whether it be a video card problem or whatever, the elevated trees do exist. You can actually see the grass under the tree. It seems to be just some of the larger trees. There are a few of them off to the right of the fairway on the first hole for example. |
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Maggie |
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Posted: Sunday, February 10, 2008 at
12:43:23 PM |
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They very well may exist for you.. they dont for me. Which leads one to think it is a difference in cards or settings.
It can be your this years water )
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jurgie |
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Posted: Sunday, February 10, 2008 at
5:33:38 PM |
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Maggie, are you not using an Nvidia graphics card? If you are, I would be interested in the res. you are playing at as well as what your antialiasing and anisotropic filtering settings are set at. I am just fishing for any explanation here as to why you are not experiencing this tree abnormality. |
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eagls628 |
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Posted: Sunday, February 10, 2008 at
7:08:20 PM |
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Jurgie. Have you seen this on other courses or just on the two you have mentioned? I have a ATI X1600 card and I havent noticed this tree thing on any other courses besides these two. |
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jurgie |
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Posted: Sunday, February 10, 2008 at
9:38:08 PM |
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[QUOTE=eagls628]Jurgie. Have you seen this on other courses or just on the two you have mentioned? I have a ATI X1600 card and I havent noticed this tree thing on any other courses besides these two.[/QUOTE I have noticed it on other courses but more in the 08 customs than in the 07 for some reason. It just isnt trees. I have noticed suspended buildings, tee markers as well as bridges and walk overs that are not firmly on the terrain. The old 06 CA might be less compatible with the new revamped game engine that was introduced in 07. Black Rock, Spanish Bay in 08 as well as The Witch in 07 are courses which immediately come to mind. Bill, the designer of Smugglers Notch seems to feel that his tree problem is caused by the TPC Boston structures lib., because it seems that there is only one certain type of tree that is causing the problem. |
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eagls628 |
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Posted: Sunday, February 10, 2008 at
9:52:37 PM |
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Yes, it looks to me that it is only happening with the one large tree model. That one model are the only ones that I see that are not planted to the ground. If they are in the deeper grass, you dont notice it. |
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Maggie |
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Posted: Monday, February 11, 2008 at
9:25:42 AM |
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I have a dual Nvidia cards. Must be the difference. |
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jurgie |
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Posted: Monday, February 11, 2008 at
10:25:15 AM |
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I dont know why running a dual card would solve this problem. Maybe someone more knowledgeable in graphics could answer that. Here is another issue that appears from time to time and especially in 08 customs. I will site the newly released course Usshers Creek as a perfect example. First, the pano on this course is blurry looking like a photograph that is not in focus. Secondly, the terrain infront of you seems to create itself during the flight of the ball. In other words, hills and trees will that were not visible before, magically appear during the flight of the ball. This is not an issue with a majority of the custom designs but does happen often enough. Do you see any of this on the custom courses you have played? I do know that being able to run at res. higher than say 1680x1050 greatly reduces the jagged edges arround the terrain and therefore virtually eliminates the need for any antialiasing to be applied. I cant however see a direct corrolation between the above mentioned issues and higher end grahics cards and /or the settings that are applied. |
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eagls628 |
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Posted: Monday, February 11, 2008 at
1:07:02 PM |
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edited by: eagls628 on
Monday, February 11, 2008 at
1:07:00 PM
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Jurgie. The only issue I can verify is the floating tree issue on the two courses that you mentioned. I have not seen the terrain being created as the ball is in flight issue on the Usshers Creek course or any other course. The latter would sound like a graphics card issue too me, as the card is unable to render objects well at a long distance causing correct rendering of the object only as they become closer. But since you say this doesnt happen all the time, I dont know. |
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jurgie |
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Posted: Monday, February 11, 2008 at
1:25:11 PM |
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edited by: jurgie on
Monday, February 11, 2008 at
1:26:00 PM
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Eagls, I mentioned the wrong course to you in regards to the terrain rendering during ball flight. It is on the Desert Hills course that this is happening. I used to see this quite a bit when playing 03-05 custom courses in TW06. The issues I am having with the Ussher Creek course are noted in the Coment I left for the course. Check there and see if you notice any of that. |
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Eaglphan |
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Posted: Monday, February 11, 2008 at
1:33:31 PM |
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edited by: Eaglphan on
Monday, February 11, 2008 at
1:34:00 PM
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Hey guys
Ive noticed the mirage type issue on Desert Hills. I cant really say if Ive noticed it on other courses. I know I have to constantly change my settings to strike a balance between great visuals, and great game play.
I have no idea yet why this happened. Apologize for any inconvenience. |
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eagls628 |
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Posted: Monday, February 11, 2008 at
2:35:47 PM |
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"Eagls, I mentioned the wrong course to you in regards to the terrain rendering during ball flight. It is on the Desert Hills course that this is happening. I used to see this quite a bit when playing 03-05 custom courses in TW06. The issues I am having with the Ussher Creek course are noted in the Coment I left for the course. Check there and see if you notice any of that." |
I dont have the rendering while ball is in flight problem on the Desert Hills or any other course I have played. I do concur with the far trees on the Ussher Creek course having a pale green washed out appearence to them. I dont really see that as an issue though. I run all my settings at max, except bloom and depth of field which I have on off. |
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Homeboy |
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Posted: Monday, February 11, 2008 at
9:44:23 PM |
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Im currently planting a new course and noticed that the last tree on the top row of the TPC Boston library (which is also the one youre referring to on the 15th hole of Smugglers Notch) is slightly floating. It may be a glitch with that one tree.
As for issues with distant terrain/trees rendering funny, it is because the viewing distance of the pano is not as long as the distance to the edge of the plot. If you have a particularly long distance from the golfers view to the edge of the plot, the pano may render in front of the terrain and trees in the distance. More of the terrain and trees will render during ball flight. This can sometimes be fixed by the course designer by trimming the course perimeter ... or the pano can be modified to increase the viewing distance. Otherwise, it is what it is. |
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jimi |
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Posted: Tuesday, February 12, 2008 at
3:02:25 AM |
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I have noticed suspended buildings, tee markers as well as bridges and walk overs that are not firmly on the terrain. This is definitely up to the architect. When you place structures and then do elevation work after that, the height where they were placed doesnt cahnge. Youll have to reset them. |
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jmeier |
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Posted: Tuesday, February 12, 2008 at
6:38:00 PM |
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That particular tree in the Boston Lib will float on every course I have ever seen use it. It is a problem of some sort with the object. Has nothing to do with the game, video settings, or how the course was created. Floating structures, however, are at the designers control. Dual video cards of any sort will not make a difference either as TW08 does not support SLI or Crossfire, so a second video card for this game does nothing. |
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Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated. |
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jurgie |
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Posted: Tuesday, February 12, 2008 at
7:43:33 PM |
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Thanks for all the great input regarding some of these abnormalities. I got to thinking about this today. In all the stock courses although as a whole, they are certainly less imaginative in design compared to the customs, I could not detect one graphic abnormality. I guess this should suggest something. I think the designing studio has got us over a barrel trying to make an old CA work in 07 as well as in 08. |
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jmeier |
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Posted: Tuesday, February 12, 2008 at
7:53:56 PM |
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Well, the stock courses are no where near as flawless as you would like to think. TPC Boston has OB in a greenside bunker. TPC Sawgrass is full of texture seam seperations. Riviera has a few creases in it as well as an out of bounds just to the left of a par 3 green on the back nine, and the ob is in a playable area and is not there on the real course. East Lake has out of bounds in areas as well that are not supposed to be there. St. Andrews from the tournament tees has you in deep rough or rough on tee shots. The out of bounds on the right of 14 at the fence is not marked so you can go over the fence/wall and still be in play. EA has done a much better job on the stock courses this year compared to other years, but are no where near problem free. The old CA is a sure limitation to what custom course sreators have to work with. As long as the PC version is a port from the PS2 console platform, I wouldnt expect things to change in that regard any time soon either. For the most part, unless it works on the console, it surely will not be in the pc version. |
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Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated. |
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