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jimi |
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Netherlands |
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Joined: 2/24/2007 |
Posts: 750 |
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Posted: Sunday, April 1, 2007 at
12:12:59 PM |
IP Logged |
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edited by: JSJarvis on
Friday, July 18, 2008 at
2:08:00 PM
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Blabbermouth Castle
The Blabbermouth Estate lies just East of Goonland. Though no longer as vast as during its medieval heyday, when Castle Blabbermouth commanded most of the lands to the East, North and South, the estate is still a pretty sprawling affair, located in the forested foothills of the Blackwood Mountains. When the present Lord Blabbermouth, Cecil XVII, heard of the golf course the inhabitants of Goonland were building, he became somewhat envious. It has to be noted that the Blabbermouths and the Goonlanders never really saw eye to eye, so this envy was probably to be expected. The Goonlanders in fact consider the Blabbermouths decadent and meddling aristocrats, wheras the Blabbermouths think of the Goonlanders as a bunch of uneducated, thickheaded hicks, who refuse to adhere to the finer points of civilized behaviour - as witnessed by their stubborn refusal to be beaten in battle and conquered by the Blabbermouths. To make a long story short: Upon finishing my work on the Jimipolis course and ready to take off on a well-deserved vacation, Lord Blabbermouth approached me with an offer I couldnt refuse: The opportunity to turn the greatest part of his estate into a golfcourse that would rival that of Goonland. In the process he asked me to restore the ornamenary buildings some of his excentric ancestors have erected on the estate over the centuries. Among these are Lady Cecilia Blabbermouths Marble Lovenest, a little mock Roman temple next to the pike pond, dating to the 16 th century, and the Blabbermouth Mausoleum, built by the very first Cedric on his return from the Crusades in 1212. The influence of the Oriental architecture to which he had been exposed during his adventures is very noticeable in this monumental structure. Prominent also is the Alchemists Tower, constructed by the notorious Cecil XI in the mid-1700s for his infamous occult experiments. It can be accessed only by two heavy wooden doors at the bottom of the black rock upon which it is built. Nowadays it is mostly used for storage. On the course it is approached from two spectacular par 3 holes on either side. The course itself is a very pleasant, par 72 affair. Not too long (6615 yds from the championship tees), it allows the careful player a very decent score, but will sverely punish the player who just goes for the grip-and-rip approach. Scores may also suffer from the many breathtaking views this wonderful course has to offer. Guests are invited to stay either at the Castle itself or at the old militayr outpost in the North-West corner of the estate, both of which have been transformed to high standard, modern hotels. Behind the castle lies the Clubhouse, just about the only modern builing on the entire course.
Designers comments: I laid out this course on the 0 plot and I have noticed that the object textures appear to render much better on this plot. This may be an illusion, or just a matter of luck, but if it holds, its a very important discovery for me as a designer. I seem to have the point count/number of objects/number of structures limits pretty much under control so that as far as elevation and smoothing and object planting are concerned, my courses look pretty much the way I want them to. Ill add the course info box to give you all an idea what is in this course. Since I have started designing 3D structures my main EA gripe is with the way these are often rendered in the game. More often than not they turn out much too dark, obscuring all the finer details that the designer has put in. If this can be solved (more or less) by using the 0 plot, expect me to return there in the future laugh.gif
Somebody remarked that adding an overhead view of the course lay-out to a fantasy course like this is a good idea, and I agree. It gives players more perspective on the ourse they are playing. So Ill try and add one to my course files from now on. |
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jimi |
General Member |
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Netherlands |
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Joined: 2/24/2007 |
Posts: 750 |
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Posted: Sunday, April 1, 2007 at
3:19:03 PM |
IP Logged |
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edited by: JSJarvis on
Friday, July 18, 2008 at
2:08:00 PM
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Blabbermouth Castle
The Blabbermouth Estate lies just East of Goonland. Though no longer as vast as during its medieval heyday, when Castle Blabbermouth commanded most of the lands to the East, North and South, the estate is still a pretty sprawling affair, located in the forested foothills of the Blackwood Mountains. When the present Lord Blabbermouth, Cecil XVII, heard of the golf course the inhabitants of Goonland were building, he became somewhat envious. It has to be noted that the Blabbermouths and the Goonlanders never really saw eye to eye, so this envy was probably to be expected. The Goonlanders in fact consider the Blabbermouths decadent and meddling aristocrats, wheras the Blabbermouths think of the Goonlanders as a bunch of uneducated, thickheaded hicks, who refuse to adhere to the finer points of civilized behaviour - as witnessed by their stubborn refusal to be beaten in battle and conquered by the Blabbermouths. To make a long story short: Upon finishing my work on the Jimipolis course and ready to take off on a well-deserved vacation, Lord Blabbermouth approached me with an offer I couldnt refuse: The opportunity to turn the greatest part of his estate into a golfcourse that would rival that of Goonland. In the process he asked me to restore the ornamenary buildings some of his excentric ancestors have erected on the estate over the centuries. Among these are Lady Cecilia Blabbermouths Marble Lovenest, a little mock Roman temple next to the pike pond, dating to the 16 th century, and the Blabbermouth Mausoleum, built by the very first Cedric on his return from the Crusades in 1212. The influence of the Oriental architecture to which he had been exposed during his adventures is very noticeable in this monumental structure. Prominent also is the Alchemists Tower, constructed by the notorious Cecil XI in the mid-1700s for his infamous occult experiments. It can be accessed only by two heavy wooden doors at the bottom of the black rock upon which it is built. Nowadays it is mostly used for storage. On the course it is approached from two spectacular par 3 holes on either side. The course itself is a very pleasant, par 72 affair. Not too long (6615 yds from the championship tees), it allows the careful player a very decent score, but will sverely punish the player who just goes for the grip-and-rip approach. Scores may also suffer from the many breathtaking views this wonderful course has to offer. Guests are invited to stay either at the Castle itself or at the old militayr outpost in the North-West corner of the estate, both of which have been transformed to high standard, modern hotels. Behind the castle lies the Clubhouse, just about the only modern builing on the entire course.
Designers comments: I laid out this course on the 0 plot and I have noticed that the object textures appear to render much better on this plot. This may be an illusion, or just a matter of luck, but if it holds, its a very important discovery for me as a designer. I seem to have the point count/number of objects/number of structures limits pretty much under control so that as far as elevation and smoothing and object planting are concerned, my courses look pretty much the way I want them to. Ill add the course info box to give you all an idea what is in this course. Since I have started designing 3D structures my main EA gripe is with the way these are often rendered in the game. More often than not they turn out much too dark, obscuring all the finer details that the designer has put in. If this can be solved (more or less) by using the 0 plot, expect me to return there in the future laugh.gif
Somebody remarked that adding an overhead view of the course lay-out to a fantasy course like this is a good idea, and I agree. It gives players more perspective on the course they are playing. So Ill try and add one to my course files from now on. |
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