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Capt Midnite |
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Joined: 8/30/2011 |
B-Day: 5/17/1949 (76) |
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Posted: Wednesday, August 31, 2011 at
2:53:51 PM |
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When I was designing my home course I wanted to add rocks for tee markers and chain link fencing, which the real course has. These were made and libraries created with no problem. Upon compiling the course CA told me that parts of the course had to much detail. After trial and error, I realized this was because of the chain link fencing, and later the rock tee markers. I reduced the polygon count almost 75% on the fencing. I got CA to finally compile the course. However, when going into TW08 and selecting the course for practice, somewhere during the load bar, TW08 just closes and goes back to the desktop. I am compiling in Virtual Machine now, but was compiling on a separate PC. I know the course is okay, because I have compiled and played the course during building. I recently even went back to a save prior to the fencing and tee markers and the game compiled and played okay. I have seen the discussion regarding TW08 not liking high polygon counts. It would seem there is one level to overcome for compiling purposes, but a lower one for playing. I have been trying the trial and error method of reducing the polygons in gmax, exporting new objects and replacing these in my libraries. Is there some general guidelines on this or do I have to continue this way? I know it is these items because I have gone to saved work and deleted offending structures and was able to compile. For example, on the chain link I reduced sides from 18 to 4 or 6. I haven't tried the rocks yet because too much reduction causes them to look jagged and unrealistic. HELP! I will continue trial and error if there is no good solution. (But I'm betting on you guys). I am running a 2.6GHz quad Intel chip with XP Professional x64. |
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jmeier |
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Joined: 3/19/2007 |
B-Day: 8/1/1964 (61) |
Posts: 397 |
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Posted: Wednesday, August 31, 2011 at
4:51:04 PM |
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What is the poly count of these objects? |
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jmeier Signature |
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Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated. |
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Capt Midnite |
General Member |
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United States of America |
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Joined: 8/30/2011 |
B-Day: 5/17/1949 (76) |
Posts: 6 |
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Posted: Wednesday, August 31, 2011 at
10:08:26 PM |
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Two fence sizes of 792 and 6208 polygons. Rocks are 1280 apiece. |
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jmeier |
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United States of America |
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Joined: 3/19/2007 |
B-Day: 8/1/1964 (61) |
Posts: 397 |
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Posted: Thursday, September 1, 2011 at
10:52:05 AM |
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Poly limit for the entire course is 65K so you are quite high. Rocks I try to make around 100-200 polys and most structures around 500 polys. |
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jmeier Signature |
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Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated. |
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Capt Midnite |
General Member |
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United States of America |
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Joined: 8/30/2011 |
B-Day: 5/17/1949 (76) |
Posts: 6 |
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Posted: Thursday, September 1, 2011 at
10:40:30 PM |
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I have attached a file showing the course info for three stages of my course. The pre rock and fence info refers to a course that can be loaded and played in TW08. The other two can compile, but knock the program out to the desktop on loading. I noticed in course info which I confirmed is that I had all my items as structures and not objects. The course that plays correctly has posts and markers that are also structures in the same library that includes the rocks. I understand your comment regarding course maximum polygons, but I don't know where to look for it. I don't know if faces info can be used to derive the poly count. I would assume that poly memory and faces didn't change on the three info pages because I had my stuff as structures instead of objects. I can see that my rock tee markers would add about 184,000 polys, which would seem to be a liiiiitle too much. Please let me know where I can find the poly count. |
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jmeier |
General Member |
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United States of America |
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Joined: 3/19/2007 |
B-Day: 8/1/1964 (61) |
Posts: 397 |
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Posted: Friday, September 2, 2011 at
10:00:28 AM |
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You cannot find the poly count for the course in game. You need to know it when you create the objects. Then tally up as you place structures. So if you have a 500 poly rock and you use it 10 times, that would be 5000 polys. |
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jmeier Signature |
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Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated. |
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Capt Midnite |
General Member |
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United States of America |
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Joined: 8/30/2011 |
B-Day: 5/17/1949 (76) |
Posts: 6 |
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Posted: Tuesday, September 13, 2011 at
9:28:48 PM |
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It's amazing when you reduce polys from about 200k or more to about 25k that the game loads. Rocks aren't too bad looking either. I redid fencing with all but posts as planes. I constructed rocks with lower poly count to start, than uses weld in gmax to cut that further to around 70. I also sliced off the bottom. The other plus with a flat bottom instead of a full rock is that it's easier to place on the course. One question, kind sire. Where does one find facts like limiting poly count to 65k? I've looked through the forum and internet and can't find it. I would also like to know if there is other technical data to be found in the place you found about the 65k limit. Being self taught on gmax I tend to learn only what I need at the time, like making fencing without regard to poly count. Thank you for your help. |
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jmeier |
General Member |
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United States of America |
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Joined: 3/19/2007 |
B-Day: 8/1/1964 (61) |
Posts: 397 |
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Posted: Wednesday, September 14, 2011 at
12:46:36 PM |
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Learning more about Directx 7 which is primarily what the game engine uses for limitations as well as the LC is part of it. The rest of the knowledge comes mostly from working with EA. I did some commercial courses last year for a Non EA game that licensed the TW game engine from EA. |
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jmeier Signature |
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Tour Manager and Design Manager of the CGX Tour, the best place online for PGA Style tournament play on custom courses. Often imitated, never duplicated. |
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Capt Midnite |
General Member |
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United States of America |
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Joined: 8/30/2011 |
B-Day: 5/17/1949 (76) |
Posts: 6 |
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Posted: Monday, October 3, 2011 at
2:18:15 PM |
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Learning about DirectX is like reading the US Tax Code for tips and techniques. In any case, thank you for your help. I haven't replied recently as I was busy redoing fences and rocks. Games compile and load with ease, and everything is Aok. Of course now that I can actually see the rocks and fence in the game, I don't like the way they look, which has nothing to do with polygons. Again, thanks. |
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