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GolfMikeLK
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Posted: Saturday, May 21, 2011 at 4:23:01 PM | IP Logged

Hi,
I am looking for a waste texture thats white. I have irish barrens and waste barrens but the color is wrong. Any help would be appreciated. Thanks 
 
 
 
 

 
Jimbo63
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Posted: Saturday, May 21, 2011 at 5:51:36 PM | IP Logged

Mike
Try PGAX 01-Grasses, it has a white deep waste texture 
 
 
 
 

 
GolfMikeLK
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Posted: Saturday, May 21, 2011 at 6:16:53 PM | IP Logged

Thanks Jim, I'll try that. 
 
 
 
 

 
Munroco
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Posted: Saturday, May 21, 2011 at 6:48:11 PM | IP Logged

The national, and Ocean course libs have some really nice almost white deep roughs 
 
 
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GolfMikeLK
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Posted: Sunday, May 22, 2011 at 8:40:45 PM | IP Logged

Thanks neal, i liked those too. My brother made this texture for his course, may go with this if yall think it looks ok.
Thanks for the replys. 
 
 
 
 

 
GolfMikeLK
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Posted: Sunday, May 22, 2011 at 8:52:19 PM | IP Logged

By the way Neal, Porto Santo was awsume!!! Very Well done!! 
 
 
 
 

 
Bobby Bolin
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Posted: Sunday, May 22, 2011 at 11:15:50 PM | IP Logged

I like that. 
 
 
 
 

 
Jimbo63
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Posted: Monday, May 23, 2011 at 12:00:52 PM | IP Logged

That texture looks great. 
 
 
 
 

 
axe360
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Posted: Monday, May 23, 2011 at 12:52:53 PM | IP Logged

are the blades longer around the outside or is that a dprough around the outside, it is looking very good, could the blades be taller on the inside? Without causing lag? Just a thought.. Glad to have you guys making these new libs.. :) 
 
 
 
 

 
GolfMikeLK
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Posted: Monday, May 23, 2011 at 5:11:28 PM | IP Logged

It's a deep rough I put around it. Not sure about the height of the grass inside. It should not lag, at least I hope not because this course has the large waste area on every hole. Thats also an ocean pano I am working on. 
 
 
 
 

 
axe360
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Posted: Monday, May 23, 2011 at 6:41:14 PM | IP Logged

I was just wondering if the blades inside were made taller, hopefully that' wouldn't cause any lag.. That is if you were to do that. It is kind of hard judging from just that pic, but I like it too.. Keep up the good lib creating..:) 
 
 
 
 

 
GolfMikeLK
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Posted: Monday, May 23, 2011 at 8:24:27 PM | IP Logged

edited by: GolfMikeLK on Monday, May 23, 2011 at 8:32:00 PM added pic
 
the blades were added in the library creater.there 5 inches high. Hes working on it to get it to draw faster. So far there is no lag. 
 
 
 
 

 
GolfMikeLK
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Posted: Monday, May 23, 2011 at 8:33:33 PM | IP Logged

what were trying to duplicate 
 
 
 
 

 
Bobby Bolin
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Posted: Monday, May 23, 2011 at 11:09:35 PM | IP Logged

I actually like yours better 
 
 
 
 

 
jmeier
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Posted: Monday, May 23, 2011 at 11:51:42 PM | IP Logged

To get the sparse distribution you need to work with a bump map and the cluster size settings. 
 
 
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ChadLegend
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Posted: Tuesday, May 24, 2011 at 4:29:15 AM | IP Logged

Hi Mike..I tried it using the tall grass plantings from the Doral library. This was the best I could come up with... 
 
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GolfMikeLK
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Posted: Tuesday, May 24, 2011 at 10:27:56 AM | IP Logged

Great idea chad, i'll have to try that. Thanks 
 
 
 
 

 
Marklk
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Posted: Tuesday, May 24, 2011 at 11:38:22 AM | IP Logged


jmeier said:
"To get the sparse distribution you need to work with a bump map and the cluster size settings."


How is a bump map used in library creator for textures, or is it made in image programs such as photoshop using dds plugin? 
 
 
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jmeier
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Posted: Tuesday, May 24, 2011 at 10:40:08 PM | IP Logged

It is a black and white texture made mas a tga that is applied as a density map on the grass props the LC uses the grayscales to determine density mapping for the clusters. 
 
 
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Marklk
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Posted: Wednesday, May 25, 2011 at 11:43:28 AM | IP Logged


jmeier said:
"It is a black and white texture made mas a tga that is applied as a density map on the grass props the LC uses the grayscales to determine density mapping for the clusters."


I'll try that, thanks for the info jmeier 
 
 
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