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Back when EA cared about designers.
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TruBluMich
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Posted: Thursday, January 4, 2007 at 8:14:09 AM | IP Logged

edited by: TruBluMich on Thursday, January 4, 2007 at 8:14:00 AM
 
I was browsing for something TOTALLY different then what I found here.

This an interview from 2002 right before TW2002 was released.

http://www.sgn.cc/golf/tiger_woods_2002/interview1.shtml

I remeber those days, I think I actually designed a course or two back then, hmmmmm what has changed since then, well weve seen the departing of SEVERAL top designers. Why because they promised and didnt deliver. This isnt me making stuff up its right there in writing.

This ones my fav quote:

9) The interface for the Course Architect in the version I played looked very similar to the Architect for PGA. Is this essentially the same Architect? What enhancements or improvements might users find?


Orlando: We wanted to focus on the game before completely upgrading the Course Architect, but there are some significant changes. The ability to deal with 3D objects, a new course creation wizard process that greatly simplifies the initial creation phase of a course to some really basic steps. This will make it so that aspiring designers get the opportunity to quickly and easily sketch up their creations and remove the somewhat tedious process for the advanced designers of sketching and laying out their courses. For the next version of the Course Architect we plan on addressing some of the advanced features that designers have been asking for as well as continue to make the process of creation as simple as possible. I believe we can build a very user friendly polished tool (EA SPORTSs strength) with a very powerful and deep feature set for our design community (Headgates strength). Id like to take this opportunity to thank Farrell Edwards for his great work on the Course Architectâ„¢ this year and Ken McHale for his great hole design templates. 
 
 
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CarnoustieTW
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Posted: Thursday, January 4, 2007 at 11:28:55 AM | IP Logged

then TW2002 was released in the USA,the game had no major bugs but the online play was not finished,you could not play tourney rounds,you could only play head to head matches,this was before EASO,I`m not sure if it was ever fixed but the game was not released worldwide and Orlando lost his job as producer. 
 
 
 
 

 
TruBluMich
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Posted: Thursday, January 4, 2007 at 11:49:26 AM | IP Logged


CarnoustieTW said:
"then TW2002 was released in the USA,the game had no major bugs but the online play was not finished,you could not play tourney rounds,you could only play head to head matches,this was before EASO,I`m not sure if it was ever fixed but the game was not released worldwide and Orlando lost his job as producer."


Ya forgot all about the online play... 
 
 
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DivotMaker
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Posted: Friday, January 5, 2007 at 7:31:44 AM | IP Logged


CarnoustieTW said:
"then TW2002 was released in the USA,the game had no major bugs but the online play was not finished,you could not play tourney rounds,you could only play head to head matches,this was before EASO,I`m not sure if it was ever fixed but the game was not released worldwide and Orlando lost his job as producer."


The reason Orlando was fired was because he promised Online Tournaments for TW2002 before EA decided to pursue the EASO interface after buying Pogo. Tiger for PC lost its direction when Orlando left. from what I understand, he was not the easiest guy to work with, but his vision for Tiger was something that I wish was still around EA. I miss him being a part of the game and he is the last Tiger Producer to ever participate in the forums.... 
 
 
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CarnoustieTW
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Posted: Friday, January 5, 2007 at 11:40:42 AM | IP Logged

Orlando was part of the community back then,he would try and help with problems in any way he could,he took part in forum`s and would be online where anyone could talk to him,he along with Joe were a great help to tours and forums.
Since then I dont recall anyone from EA posting anything or trying to help in anyway with problems we may have,I think this is why some people have issues with some of us oldtimers,we remember the the help and contact we had with EA in the past and see no reason why it could not be that way again.
EASport`s has got into the habbit of releasing the same game year after year with only minor changes and users are getting sick of it,EASports used to be at the cutting edge of gamming but over the last few years they have just sat back and done nothing new,with a little contact and communication with the community EA could fix some of the long standing problems and get some idea of new features which in the end would provide a better end product,it would not take much from EA to do this,just a little time and interest in what the users want. 
 
 
 
 

 
 
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